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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-07-08
Fix repeated updates of PathFollow3D Transform
Maganty Rushyendra
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Merge pull request #36307 from Xrayez/raycast-enabled-true
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-27
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-19
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
Rémi Verschelde
2020-06-16
Merge pull request #36079 from madmiraal/fix-35744
Rémi Verschelde
2020-06-16
Normalise p_up_direction vector in move_and_slide() and
Marcel Admiraal
2020-06-16
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
Rémi Verschelde
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-06-12
Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-06-01
Add performance hints to the DirectionalLight shadow mode property hint
Hugo Locurcio
2020-05-29
Merge pull request #39051 from Xrayez/geometry-split
Rémi Verschelde
2020-05-27
Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-23
Increase the default DirectionalLight3D and OmniLight3D shadow biases
Hugo Locurcio
2020-05-22
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-19
Fixed kinematic body axis lock
Andrea Catania
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
doc: Sync classref with current source
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-07
Merge pull request #38226 from Calinou/increase-camera3d-fov
Rémi Verschelde
2020-05-07
Fix bug with AudioStreamPlayer3D audio position
hoontee
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-05-02
Added missing spring enums for generic_6dof_joint
Bastiaan Olij
2020-05-01
Merge pull request #38346 from jitspoe/master.fix_uninitialized_particle_param
Rémi Verschelde
2020-05-01
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-04-30
Fix custom w component being uninitialized on CPU particles.
jitspoe
2020-04-29
Merge pull request #38203 from woollysammoth/multiple-ik-bug
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-25
Resets global pose of IK chain bones being solved, rather than the whole skel...
Sam
2020-04-23
Merge pull request #38109 from nekomatata/mesh-instance-active-material
Rémi Verschelde
2020-04-22
Fix get_active_material when a material is directly set on the mesh
PouleyKetchoupp
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
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