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2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-05Clamp VoxelGI extents to reasonable values to avoid breaking bakingHugo Locurcio
This also prevents crashes when resizing a VoxelGI's extents to 0 on any axis.
2022-07-04Use custom key structs, instead of raw hashes for the Label3D and TextMesh, ↵bruvzg
to avoid potential hash collisions.
2022-07-03Merge pull request #62677 from akien-mga/particles-fix-warnings-updateRémi Verschelde
2022-07-03Particles: Fix missing configuration warning updatesRémi Verschelde
Fixes #33488.
2022-07-03Fix no `hint_string` for `frame` property in `AnimatedSprite`skleonc
2022-07-02Merge pull request #61610 from ↵Rémi Verschelde
TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-01Merge pull request #50755 from ↵Rémi Verschelde
foxydevloper/add-global-position-and-global-rotation Add global_position and global_rotation to Node3D
2022-07-01Clamp Decal's upper/lower fade to positive valuesHugo Locurcio
Negative easing values result in broken rendering.
2022-07-01Add global_position and global_rotation to Node3Dfoxydevloper
2022-07-01implement bone renamer in importerSilc Renew
2022-06-30Merge pull request #62527 from smix8/navigation_agent_property_groupsRémi Verschelde
Group NavigationAgent properties
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
Add Path2D/3D debug options
2022-06-29Group NavigationAgent propertiessmix8
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
2022-06-28Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-staticRémi Verschelde
Use the Static global illumination mode in GeometryInstance3D by default
2022-06-27Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3dRémi Verschelde
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27Fix VECTOR/LOCAL transitions in Node3Dreduz
Fixes #62225, supersedes #62227
2022-06-26Merge pull request #62124 from holgac/bugfix-62096JFonS
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
2022-06-25Merge pull request #62372 from MarcusElg/nosliderrenameRémi Verschelde
Rename @export_range's noslider option to no_slider
2022-06-25Revert "Refactored `rotation_mode` in Node3D"Juan Linietsky
2022-06-25fix set_position()Silc Renew
2022-06-24add support for soft shadows to the lightmapperPriyansh Rathi
2022-06-24Rename export_range's noslider option to no_sliderMarcus Elg
2022-06-24Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3dRémi Verschelde
2022-06-23Use the Static global illumination mode in GeometryInstance3D by defaultHugo Locurcio
This makes VoxelGI and SDFGI work out of the box with primitive meshes, loaded OBJ meshes and CSG nodes.
2022-06-23fix method when rotation_mode changedSilc Renew
2022-06-23Fix editor-only visibility for lightsreduz
* Update visibility again for editor-only lights if owner changes. Fixes #26399, supersedes #52327
2022-06-20Add Path2D/3D debug optionssmix8
Add Path2D/3D debug options.
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-20Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.xRémi Verschelde
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-19Add navigation layer bitmask helper functionssmix8
Adds helper functions to work with the navigation layer bitmask.
2022-06-19Fix physical bone is not animated in running project.baihan
2022-06-18Add NavigationAgent desired path distancesmix8
Add NavigationAgent desired path distance
2022-06-17Fix Light3D `angular_distance` property hint being in radiansHugo Locurcio
The unit is internally stored as degrees and is treated as such, so it should be displayed as-is in the inspector.
2022-06-17Audio: Expose 2D/3D panning strength parametersEllen Poe
2022-06-17Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty imageholgac
The program crashes when trying to determine slice width/height if the light texture is empty. This fix just returns an empty array, as if the light texture does not exist.
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-15Merge pull request #60151 from ↵Rémi Verschelde
Klowner/pathfollow3d-parallel-transport-improvement PathFollow3D parallel transport frame reliability improvements
2022-06-15Streamline Navigation layer function names.smix8
Streamline Navigation layer function names.
2022-06-14Add NavigationAgent set_navigation_map() functionsmix8
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14Merge pull request #59125 from KoBeWi/link_to_the_vectorRémi Verschelde
2022-06-14Merge pull request #61861 from techiepriyansh/multi-image-atlasesRémi Verschelde
2022-06-14Add vector value linkingkobewi
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14save lightmap as multi-image atlasPriyansh Rathi
2022-06-13Tweak Light3D property hints for greater flexibilityHugo Locurcio
- Specular can now be set above 1.0. - Blur can be set to 0 to disable shadow blurring entirely, which is useful on lights that have a non-zero size. - When shadow blurring is disabled, lights that have a non-zero size will not use PCSS-like soft shadows, speeding up shadow rendering considerably. - Some property hints now allow more precise values.
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-06-10SoftBody: Fix attachments property names after #61180Rémi Verschelde
Fixes #61581.
2022-06-06Add NavigationRegion costs for pathfindingsmix8
Add NavigationRegion costs for pathfinding.
2022-06-02Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.xRémi Verschelde