Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-14 | fix for compiling the new lightmapper | Michele Valente | |
also changed two calls that were ambiguous | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-11 | Fixed bad bindings | AndreaCatania | |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania | |
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-09 | Update GIProbe data instead of creating a new one on bake | Marc Gilleron | |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde | |
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500) | |||
2017-12-07 | Implement orbit velocity in particles (this is for 2D only, like in 2.1), ↵ | Juan Linietsky | |
closes #12764 Fixed tangential velocity (was broken) | |||
2017-12-07 | Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky | |
-Fixed material previews (dont show sphere unless for spatial) | |||
2017-11-30 | Ported 'Exclude Parent' from Raycast2D to Raycast | Marco Masselli | |
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio | |
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-22 | change default propagation value | Juan Linietsky | |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-20 | Merge pull request #13023 from tom95/particles-align-y-12865 | Rémi Verschelde | |
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865 | |||
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky | |
2017-11-19 | Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865 | Tom Beckmann | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-15 | Fix energy not affecting emissive texture in GI baker. | Ferenc Arn | |
Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534. | |||
2017-11-15 | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | |
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though) | |||
2017-11-11 | Merge pull request #12825 from mrcdk/particles_fix_tangent_random | Poommetee Ketson | |
Fix particles' tangential acceleration randomness | |||
2017-11-10 | Fix particles' tangential acceleration randomness | MrCdK | |
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | |
2017-11-10 | Unify degree members and properties | letheed | |
2017-11-10 | Remove deprecated rotation methods | letheed | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-11-09 | adjust min stop to horizontal velocity | Juan Linietsky | |
2017-11-09 | Add slope min stop velocity on 3D physics body, closes #10981 | Juan Linietsky | |
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | |
Rewritten kinematic system | |||
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-11-06 | Fix randomisation of initial particle velocity | MillionOstrich | |
2017-11-01 | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij | |
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde | |
Fix joints collision exceptions, plus a bit more | |||
2017-10-30 | Clean up GI Probe baking, proper button and progress bar. | Juan Linietsky | |
2017-10-26 | Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_init | Rémi Verschelde | |
Revert "In editor, instance DirectionalLight with an initial orientation" | |||
2017-10-23 | Merge pull request #12316 from mrezai/fix-disable-3d | Rémi Verschelde | |
Fix disable_3d=yes compile errors | |||
2017-10-23 | missing set/get_collision_mask_bit() for RayCast | Jakub Grzesik | |
in the same fastion how it's implemented in Area or Bodies | |||
2017-10-22 | Fix disable_3d=yes compile errors | mrezai | |
2017-10-22 | Revert "In editor, instance DirectionalLight with an initial orientation" | Giantblargg | |
2017-10-21 | Merge pull request #12291 from RandomShaper/fix-raycast-naming | Rémi Verschelde | |
Rename RayCasts collision_layer to collision_mask | |||
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | |
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Fix PathFollow rotations. | Ferenc Arn | |
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258. | |||
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson | |
2017-10-20 | Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin | Rémi Verschelde | |
Create ParticlesMaterialConversionPlugin | |||
2017-10-20 | Always mixing up binary and and boolean and... | Bastiaan Olij | |
2017-10-13 | Remove junk output | Ruslan Mustakov | |
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | |||
2017-10-12 | Create ParticlesMaterialConversionPlugin and format generated shader code | Hiroshi Ogawa | |