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2017-12-14fix for compiling the new lightmapperMichele Valente
also changed two calls that were ambiguous
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-11Fixed bad bindingsAndreaCatania
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-09Update GIProbe data instead of creating a new one on bakeMarc Gilleron
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-07Implement orbit velocity in particles (this is for 2D only, like in 2.1), ↵Juan Linietsky
closes #12764 Fixed tangential velocity (was broken)
2017-12-07Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06-Fix particles with size==0, closes #13931Juan Linietsky
-Fixed material previews (dont show sphere unless for spatial)
2017-11-30Ported 'Exclude Parent' from Raycast2D to RaycastMarco Masselli
2017-11-25Tweak the default camera node settingsHugo Locurcio
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-22change default propagation valueJuan Linietsky
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-20Merge pull request #13023 from tom95/particles-align-y-12865Rémi Verschelde
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-19Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865Tom Beckmann
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-15Fix energy not affecting emissive texture in GI baker.Ferenc Arn
Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534.
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-11Merge pull request #12825 from mrcdk/particles_fix_tangent_randomPoommetee Ketson
Fix particles' tangential acceleration randomness
2017-11-10Fix particles' tangential acceleration randomnessMrCdK
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-09adjust min stop to horizontal velocityJuan Linietsky
2017-11-09Add slope min stop velocity on 3D physics body, closes #10981Juan Linietsky
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
Rewritten kinematic system
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-06Fix randomisation of initial particle velocityMillionOstrich
2017-11-01Adding rumble support to ARVR controllers (if implemented on the ARVR interface)Bastiaan Olij
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
Fix joints collision exceptions, plus a bit more
2017-10-30Clean up GI Probe baking, proper button and progress bar.Juan Linietsky
2017-10-26Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_initRémi Verschelde
Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-23Merge pull request #12316 from mrezai/fix-disable-3dRémi Verschelde
Fix disable_3d=yes compile errors
2017-10-23missing set/get_collision_mask_bit() for RayCastJakub Grzesik
in the same fastion how it's implemented in Area or Bodies
2017-10-22Fix disable_3d=yes compile errorsmrezai
2017-10-22Revert "In editor, instance DirectionalLight with an initial orientation"Giantblargg
2017-10-21Merge pull request #12291 from RandomShaper/fix-raycast-namingRémi Verschelde
Rename RayCasts collision_layer to collision_mask
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed.
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-21Fix PathFollow rotations.Ferenc Arn
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258.
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-10-20Merge pull request #12052 from hi-ogawa/particle-material-conversion-pluginRémi Verschelde
Create ParticlesMaterialConversionPlugin
2017-10-20Always mixing up binary and and boolean and...Bastiaan Olij
2017-10-13Remove junk outputRuslan Mustakov
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
2017-10-12Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa