Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-30 | Improve side impulse calculation | Bastiaan Olij | |
2018-03-23 | Merge pull request #17555 from poke1024/add-worldenv-warning | Rémi Verschelde | |
Warn about WorldEnvironment being ignored | |||
2018-03-17 | a way to ensure that camera is disabled | Jakub Grzesik | |
2018-03-16 | Warn about WorldEnvironment being ignored | Bernhard Liebl | |
2018-03-16 | InterpolatedCamera: use internal_process | Poommetee Ketson | |
2018-03-02 | Don't crash when trying to add an invalid navmesh | Hein-Pieter van Braam | |
It is possible to try to add an invalid object as a navmesh through GDScript which results in an engine crash. This creates a debug message that should help the user figure out what's wrong. | |||
2018-02-24 | Fix visibility of gizmos on scene load | JFonS | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-19 | Improve CollisionObject/CollisionObject2D warning message | Chris Bradfield | |
2018-02-19 | Merge pull request #16060 from sdfgeoff/apply_torque | Rémi Verschelde | |
Exposed apply_torque_impulse to gdscript | |||
2018-02-19 | Fix timer second not zero padded when < 10 | Poommetee Ketson | |
Also RTR "Time Left:" | |||
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-15 | Exposed apply_torque_impulse to gdscript and added documentation for added ↵ | sdfgeoff | |
apply_torque_impulse method | |||
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-02-01 | Merge pull request #15254 from mrcdk/pitch_scale | Rémi Verschelde | |
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | |||
2018-01-22 | Merge pull request #15938 from poke1024/fix15904 | Rémi Verschelde | |
Fix crash on deleted rigidbodies without contact monitor (issue 15904) | |||
2018-01-21 | Fix typo in CollisionObject warning | Rémi Verschelde | |
2018-01-21 | Fix crash on deleted rigidbodies without contact monitor (issue 15904) | Bernhard Liebl | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Before I forget, add warnings on areas without children (should not break ↵ | Juan Linietsky | |
anything). Seen too many users misunderstanding the edit rect is the shape. | |||
2018-01-12 | modify default param names in couple of signals | Unknown | |
'name' default param should not be used since there is problem with name shadowing | |||
2018-01-12 | Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes | Rémi Verschelde | |
Update collision shapes data on tree entered | |||
2018-01-12 | Merge pull request #15620 from AndreaCatania/p4 | Rémi Verschelde | |
Reset collider on ray node | |||
2018-01-12 | Reset collider on ray node | AndreaCatania | |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | |
of tree notification. Updated doc accordingly. | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Update collision shapes data on tree entered | Pedro J. Estébanez | |
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene. Fixes #13835. | |||
2018-01-11 | Merge pull request #15531 from AndreaCatania/p2 | Juan Linietsky | |
Fixed crash on duplicate GIProbe baking | |||
2018-01-11 | solved particle memory leak, fixes #15591 | Juan Linietsky | |
2018-01-11 | Fixed crash on duplicate GIProbe baking | AndreaCatania | |
2018-01-11 | Fix registered light_data property type name | Ruslan Mustakov | |
2018-01-08 | Merge pull request #14907 from scayze/rigid_vehicle | Juan Linietsky | |
Added RigidBody functionality to VehicleBody | |||
2018-01-07 | Added RigidBody functionality to VehicleBody | Scayze | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Avoid crashes in skeleton | Juan Linietsky | |
2018-01-02 | Merge pull request #15083 from tagcup/spatial_rot_fix | Juan Linietsky | |
Restore the behavior of Spatial rotations recently changed in c1153f5. | |||
2018-01-01 | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵ | MrCdK | |
AudioStreamPlayer3D | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-29 | avoid error on setting skeleton from transform changed | Juan Linietsky | |
2017-12-29 | Missing transform notification for Skeleton. | Juan Linietsky | |
2017-12-29 | Use a different approach to update skeletons when transform changes | Juan Linietsky | |
2017-12-29 | Update the skeleton on transform | Juan Linietsky | |
2017-12-28 | Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵ | Juan Linietsky | |
this case), fixes #13393 | |||
2017-12-27 | Restore the behavior of Spatial rotations recently changed in c1153f5. | tagcup | |
That change was borne out of a confusion regarding the meaning of "local" in #14569. Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system. This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself. To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs. This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale. This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users. | |||
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | |
Set particles emitting to false when particles finish emitting with one-shot enabled | |||
2017-12-26 | Change the rotate function of Spatial to be local, makes more sense. Closes ↵ | Juan Linietsky | |
#14569 | |||
2017-12-26 | Merge pull request #14977 from volzhs/fix-crash-group | Juan Linietsky | |
Fix crash & error at saving scene |