summaryrefslogtreecommitdiff
path: root/scene/3d
AgeCommit message (Expand)Author
2022-02-28Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signalsRicardo Buring
2022-02-28Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREERicardo Buring
2022-02-28Merge pull request #58596 from rburing/joints_disconnect_connected_signalsRémi Verschelde
2022-02-28Fix AnimatedSprite infinite loopHaoyu Qiu
2022-02-27Joint2D and Joint3D: disconnect only connected signalsRicardo Buring
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-22Rename motion_velocity to velocityChris Bradfield
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-10Fix typos with codespellRémi Verschelde
2022-02-08Merge pull request #57627 from JFonS/occluder_improvementsRémi Verschelde
2022-02-08Fix RayCast{2,3}D.clear_exceptions clears parentHaoyu Qiu
2022-02-07Improvements and fixes to occludersjfons
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-02-04String: Add contains().Anilforextra
2022-02-01Merge pull request #57355 from akien-mga/method-bindings-clearer-typesRémi Verschelde
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-28Merge pull request #56601 from Scony/fix-navigation-obstacle-errorsRémi Verschelde
2022-01-28Improve some method bindings to use specific `Object` subtypesRémi Verschelde
2022-01-26Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...fabriceci
2022-01-25Store ObjectID instead of raw pointer for Shape OwnersHaoyu Qiu
2022-01-24Merge pull request #57144 from AnilBK/fix-pos-draggingRémi Verschelde
2022-01-25Node2D/Node3D: Fix Undraggable Position Property.Anilforextra
2022-01-24rename free mode to floating modefabriceci
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-13Merge pull request #56740 from AnilBK/camera-pre-allocateRémi Verschelde
2022-01-13CameraMatrix: Pre-allocate Vector in get_projection_planes().Anilforextra
2022-01-12Merge pull request #55446 from Calinou/spritebase3d-remove-opacityRémi Verschelde
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-11Fixed incorrect property typesArnav Vijaywargiya
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-07Fix NavigationObstacle errorsPawel Lampe
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-05Merge pull request #53684 from TokageItLab/orthogonal-modeRémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-05Merge pull request #56491 from hinlopen/n3d-minor-improvementRémi Verschelde
2022-01-04Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...Stijn
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-confi...JFonS
2022-01-04Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-propertyRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-25Fix some gizmo behavior to make more consistentSilc 'Tokage' Renew
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-11GPULightMapper: convert colors of lights to linearWilliam Deurwaarder
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp