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AgeCommit message (Expand)Author
2021-10-11add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...Mark Riedesel
2021-10-10Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playbackDouglas Leão
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-08Improved readability for failing error conditionsDuroxxigar
2021-10-08no limit of negative value for engine_force (VehicleBody class)Red Headphone
2021-10-07Merge pull request #53525 from Calinou/comments-replace-visual-serverRémi Verschelde
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
2021-10-07Remove debugging print from the VoxelGI bakerHugo Locurcio
2021-10-07Use loop instead of recursion when clearing proximity groupsHaoyu Qiu
2021-10-06Merge pull request #53482 from timothyqiu/soft-body-readyCamille Mohr-Daurat
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-10-06Re-prepare RenderingServer if SoftDynamicBody mesh changedHaoyu Qiu
2021-10-05Merge pull request #53051 from kleonc/animated-sprites-centered-renderingRémi Verschelde
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Merge pull request #53280 from nekomatata/test-body-motion-parametersRémi Verschelde
2021-10-04Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFixRémi Verschelde
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-10-04Merge pull request #53354 from reduz/remove-clipped-cameraRémi Verschelde
2021-10-04Fixed SkeletonIK not rotating correctly when solvingTwistedTwigleg
2021-10-04Remove ClippedCamera3Dreduz
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-10-03Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3Dkleonc
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
2021-10-01Merge pull request #53311 from nekomatata/soft-body-remove-mesh-referenceCamille Mohr-Daurat
2021-10-01Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat
2021-10-01Remove scene code in physics serversPouleyKetchoupp
2021-10-01Remove editor code in PhysicalBone3DPouleyKetchoupp
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde
2021-10-01Add `texture_changed` signal to `Sprite3D`Yuri Roubinsky
2021-09-30Merge pull request #53272 from fabriceci/bug-platform-ceilingCamille Mohr-Daurat
2021-09-30Fix body stuck on descending platformfabriceci
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-30Merge pull request #53197 from nekomatata/fix-motion-direction-in-slopeCamille Mohr-Daurat
2021-09-30Fix motion direction in slope for CharacterBody3DPouleyKetchoupp
2021-09-30Merge pull request #53239 from nekomatata/fix-animatable-body-initial-stateRémi Verschelde
2021-09-29Fix AnimatableBody moving and colliding during the first framePouleyKetchoupp
2021-09-29Fix crash in headless modeHaoyu Qiu
2021-09-29Merge pull request #53189 from AnilBK/use-class-specific-funcsRémi Verschelde
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-28Set stop on slope on by default on CharacterBody.fabriceci
2021-09-28Merge pull request #53174 from fabriceci/apply-delta-move-and-collideCamille Mohr-Daurat
2021-09-28Sync to physics true by default for AnimatableBodyfabriceci
2021-09-28Apply delta in move and collidefabriceci
2021-09-28Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde
2021-09-27Fixed typo in bone attachment warningDuroxxigar
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-25fix out of bounds crash in GPUParticle3D::_skinning_changed()LATRio