Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-18 | Fixed Bone Transform Order | Grant Clarke | |
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya. | |||
2019-01-17 | Fix uninitialized memory error. | Juan Linietsky | |
2019-01-17 | Avoid crashing GIProbe bake with broken UV data, closes #25028 | Juan Linietsky | |
2019-01-17 | Merge pull request #25038 from GlaDos28/master | Rémi Verschelde | |
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value | |||
2019-01-17 | Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fix | Rémi Verschelde | |
Appease some CppCheck warns for files in the "scene" directory | |||
2019-01-17 | fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value | Evgeny Savelyev | |
2019-01-16 | Rename OrientedPathFollow to PathFollowOriented | Danilo Villa (Davi) | |
2019-01-16 | Appease some CppCheck warns for files in the "scene" directory | Michael Alexsander Silva Dias | |
2019-01-03 | Allow offset and unit_offset to be set higher than one loop | Timo Schwarzer | |
Fixes #24745 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Merge pull request #24506 from JFonS/expose_gizmos | Rémi Verschelde | |
Expose the new gizmo plugin system to scripting | |||
2018-12-21 | Expose the new gizmo plugin system to scripting | JFonS | |
2018-12-14 | Merge pull request #24161 from aroncds/master | Rémi Verschelde | |
Fix properties update in remote transform | |||
2018-12-13 | i18n: Sync translation template with current source | Rémi Verschelde | |
Also French translation update and misc fixes to source strings. | |||
2018-12-08 | Reverse bitangent on everythings to ensure default normal map behavriour is ↵ | Bastiaan Olij | |
consistent | |||
2018-12-04 | Fix properties update in remote transform | Aron Castro | |
2018-12-04 | #24131: fix for PathFollow offset slider overlapping with the inspector | Gleb Mineev | |
2018-12-03 | Merge pull request #24051 from Omicron666/patch-1 | Rémi Verschelde | |
Fixes typo in source string sent to translation. | |||
2018-12-02 | remove_unused_get_frustum | paul gruenbacher | |
2018-12-02 | Merge pull request #24007 from JFonS/fix_cpuparticles_scale | Rémi Verschelde | |
Fix "scale" property collision in CPUParticles | |||
2018-11-30 | Fix "scale" property collision in CPUParticles | JFonS | |
2018-11-29 | Fixes typo in source string sent to translation. | Omicron | |
no mesh has ~~not~~ been assigned | |||
2018-11-28 | Removed error that should not be an error, fixes #21088 | Juan Linietsky | |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke | |
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15. | |||
2018-11-28 | Merge pull request #23994 from AndreaCatania/prec | Rémi Verschelde | |
Added function to control 6DOF precision | |||
2018-11-27 | Added function to control 6DOF precision | Andrea Catania | |
2018-11-25 | Update ARVR{Anchor,Controller}'s configuration warning | Florian Jung | |
Updates their config warning upon change of `controller_id` or `anchor_id`, respectively. fixes godotengine/godot#23881 | |||
2018-11-23 | Fixing wrong type hint on CPUParticles and CPUParticles2D's color ramp | Italo Vieira | |
Fixes #22795 | |||
2018-11-22 | Fix 6DOF Physical Bone joint | Ivan Varesi | |
Adding angular and linear springs param to PhysicalBone joint type JOINT_TYPE_6DOF, using new 6DOF feautres implemented in sdfgeoff/godot@e149327. Typo correction lenear_equilibrium_point to linear_equilibrium_point. | |||
2018-11-20 | Merge pull request #23760 from BastiaanOlij/fix_tangent_direction | Rémi Verschelde | |
Fixing tangent and binormal logic | |||
2018-11-20 | Removed duplicate property bind in Generic6DOFJoint. | Ibrahn Sahir | |
Probably a copy paste error. | |||
2018-11-19 | Remove the "is able to sleep" condition for adding visibility notifier ↵ | Juan Linietsky | |
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable. | |||
2018-11-19 | Fixing tangent and binormal logic | Bastiaan Olij | |
2018-11-19 | Tweak the Hue Variation property hint to allow finer adjustments | Hugo Locurcio | |
2018-11-17 | Merge pull request #23767 from marcelofg55/fix_is_playing | Rémi Verschelde | |
Fix AudioStreamPlayer2D/3D::is_playing right after a play() | |||
2018-11-17 | Merge pull request #23668 from sdfgeoff/fix_angular_constraints | Rémi Verschelde | |
Exposing more of bullets 6DOF spring constraints | |||
2018-11-17 | Fix AudioStreamPlayer2D/3D::is_playing right after a play() | Marcelo Fernandez | |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | |
-Also added set_deferred, this was missing. | |||
2018-11-13 | Make 2D particles work OOTB (again) | JFonS | |
2018-11-13 | Ability to remove buses while they are being used on 2D and 3D stream ↵ | Juan Linietsky | |
players. Fixes #15115 | |||
2018-11-13 | Merge pull request #23299 from FlamyAT/sprite3d-floating-offset | Rémi Verschelde | |
Changed Sprite3D to float based drawing | |||
2018-11-13 | Added angular restitution | Geoffrey Irons | |
Adding angular and linear springs Added getters | |||
2018-11-12 | Merge pull request #17530 from bojidar-bg/17516-detect-delta | Rémi Verschelde | |
Make it possible to call move_and_slide from _process, even if it is not recommended | |||
2018-11-12 | Merge pull request #23090 from DavidSichma/inconsistent-kinematic | Rémi Verschelde | |
Consistency in KinematicBody | |||
2018-11-10 | Fix wrong editor hints for angular_velocity properties | Kanabenki | |
2018-11-08 | Make it possible to call move_and_slide from _process, even if it is not ↵ | Bojidar Marinov | |
recommended Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates Fixes #17516 | |||
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-11-01 | Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions | Rémi Verschelde | |
Add method get_collision_exceptions to PhysicsBody2D | |||
2018-11-01 | Add method get_collision_exceptions | Guilherme Recchi Cardozo | |
Adding this method to PhysicsBody, PhysicsBody2D and SoftBody. It returns a list of nodes included in collision exceptions. Fixes #23235, cheers! |