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2017-10-13Remove junk outputRuslan Mustakov
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
2017-10-06Fix LINK/UNLINK console spam with navmeshesBartłomiej T. Listwon
Removed unnecessary debug messages. Fixes #10804
2017-10-06Made a few tweaks to the interfaceBastiaanOlij
2017-10-04Restored normal bias as default bias in GIProbeJuan Linietsky
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-30Added VehicleWheel::get_skidinfo().Lucas Eriksson
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-26Merge pull request #11587 from Zylann/directional_light_initRémi Verschelde
In editor, instance DirectionalLight with an initial orientation [ci skip]
2017-09-25In editor, instance DirectionalLight with an initial sun-like orientationMarc Gilleron
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-24Fix: CollisionObject shape owner indexing is inconsistentdamarindra
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez
classes
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-17Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-15Merge pull request #11280 from BastiaanOlij/fix_arvr_joyidAndreas Haas
joyid is set to -1, not 0 when no joystick entity has been created
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
Fix enums bindings
2017-09-15joyid is set to -1, not 0 when no joystick entity has been createdBastiaanOlij
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-13Merge pull request #7908 from SaracenOne/recastRémi Verschelde
In-editor navmesh generation.
2017-09-13Fix out of bound array indexing (reverb_vol)Hein-Pieter van Braam
Same issue as in a3f9fe52. AudioFrame[3] being indexed at [3]
2017-09-13Fix out of bound array indexingHein-Pieter van Braam
730d36f350 introduced introduced some code that indexes AudioFrame[3], it is however defined as AudioFrame[3]. This increases the size to [4]
2017-09-13Merge pull request #11069 from aroncds/masterRémi Verschelde
KinematicBody2D api most friendlier
2017-09-13Renamed play to playing property, but now playing and is_playing is the ↵Juan Linietsky
same, to avoid confusing. Closes #11211
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-12Merge pull request #11002 from NathanWarden/vehicle_wheel_warningRémi Verschelde
Added a warning message when a VehicleWheel is not a child of a VehicleBody.
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
Remove assignment and declarations in if statements
2017-09-12Merge pull request #11041 from hpvb/fix-clang-format-errorRémi Verschelde
Fix serveral recent new clang-format errors [ci skip]
2017-09-10Added to kinematicbody2d the copy and paste of the API friendler of ↵Aron de Castro
KinematicBody
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-06Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵Juan Linietsky
#10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06Check whether stuff is visible before baking it, closes #10525Juan Linietsky
2017-09-05Added a warning message when a VehicleWheel is not a child of a VehicleBody.Nathan Warden
2017-09-04Recast integration.Saracen
2017-09-04-Changed KinematicBody API yet again to make it friendlierJuan Linietsky
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵Juan Linietsky
#10093
2017-09-01Fix files headerPoommetee Ketson
2017-08-31Fixed return of KinematicBody::_moveJames Beedie
Fixed incorrect normal Added missing collider velocity
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-29Remove Basis::set_scale and Basis::set_rotation_* functions.Ferenc Arn
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29DocData and type hints fixesIgnacio Etcheverry
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde