summaryrefslogtreecommitdiff
path: root/scene/3d
AgeCommit message (Expand)Author
2021-11-29Remove redundant SpriteBase3D `opacity` propertyHugo Locurcio
2021-11-26Emit node configuration warnings for GeometryInstance3D distance fadeHugo Locurcio
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...Raffaele Picca
2021-11-26Fix VoxelGIData dynamic range property being treated as integerHugo Locurcio
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Fix horizontal velocity being always reset when the body hit a wall in 3dfabriceci
2021-11-22Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3dCamille Mohr-Daurat
2021-11-22Fix body stuck in some 3d advanced scenariofabriceci
2021-11-21Fix wall acceleration in move and slide (3D)fabriceci
2021-11-18Remove outdated comments related to the 20-layer editor limitationHugo Locurcio
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-10Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde
2021-11-10Fix test_move reporting collision when touching another bodyPouleyKetchoupp
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Merge pull request #54104 from Scony/improve-navigation-obstaclesRémi Verschelde
2021-11-02Merge pull request #54471 from rafallus/callable_area_monitorRémi Verschelde
2021-11-01Validate fog volume propertiesclayjohn
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-11-01Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-29Fix crashing of `FogVolume`s when `WorldEnvironment` was addedYuri Roubinsky
2021-10-29Merge pull request #53353 from clayjohn/VULKAN-fog-volumesRémi Verschelde
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Fix crash due to reentrancy in AudioStreamPlayer* finished signal.Lyuma
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-28Remove node_hrcr hackkobewi
2021-10-27Mitigate crash in AudioStreamPlayer3D when a camera has null viewportLyuma
2021-10-27Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3dCamille Mohr-Daurat
2021-10-27Fix potential null pointer use, based on #54094 fixBastien JAUNY
2021-10-25Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp
2021-10-25Fix properties being displayed when they shouldn't in DirectionalLight3DHugo Locurcio
2021-10-25Merge pull request #54084 from reduz/node3d-rotation-optionsRémi Verschelde
2021-10-25Merge pull request #54147 from Calinou/editor-directionallight-3d-only-show-r...Rémi Verschelde
2021-10-25Improve NavigationObstacle3D usabilityPawel Lampe
2021-10-25Refactored Node3D rotation modesreduz
2021-10-25Only show relevant properties in the DirectionalLight3D inspectorHugo Locurcio
2021-10-25Implement distance fade and transparencyJFonS
2021-10-24Setting the visible multimesh instance to -1 so that they are updated correct...Hristo Stamenov