Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-14 | Remove extra range conversion in Sprite3D normal encoding | clayjohn | |
2022-12-14 | Merge pull request #69527 from clayjohn/surface-name | Rémi Verschelde | |
Index override surface name starting from 1 to match surface name | |||
2022-12-12 | Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x | Rémi Verschelde | |
Fix Navigation agent callback wild pointer crash | |||
2022-12-12 | Fix Navigation agent callback wild pointer crash | smix8 | |
Fixes crash in sanitizer builds when callback agent or object are already freed. | |||
2022-12-11 | Merge pull request #69850 from timothyqiu/defer-gizmo | Rémi Verschelde | |
Use ObjectID as argument when referred-calling `_request_gizmo` | |||
2022-12-10 | Enable assigning an owner to navigation regions and links | Josh Jones | |
This allows users of the server APIs to get back the nodes that created certain regions and links. | |||
2022-12-10 | Use ObjectID as argument when referred-calling _request_gizmo | Haoyu Qiu | |
Fixes crash on project launch. | |||
2022-12-07 | Index override surface name starting from 1 to match surface name | clayjohn | |
2022-12-07 | Merge pull request #68682 from timothyqiu/camera-gizmo-size | Rémi Verschelde | |
Make Camera3D gizmo the same aspect ratio as its viewport | |||
2022-12-05 | Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | Hugo Locurcio | |
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning. | |||
2022-12-05 | Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue | Rémi Verschelde | |
Fix recurrence issue with setting current origin node | |||
2022-12-05 | Fix recurrense issue with setting current origin node | Bastiaan Olij | |
2022-12-04 | [TextMesh] Fix autotranslate. | bruvzg | |
2022-11-28 | GPUParticlesCollisionSDF3D add null `bake_step_function` check | dzil123 | |
2022-11-25 | Use a more specific type for Mesh create_(convex|trimesh)_shape | Aaron Franke | |
2022-11-22 | Fix AudioStreamPlayer2D and 3D's `playing` not updating right away | Micky | |
2022-11-20 | Merge pull request #68886 from timothyqiu/motion-distance | Rémi Verschelde | |
Revert move vector parameter name to "motion" | |||
2022-11-19 | Improve collision exception error messages for easier understanding | Hugo Locurcio | |
2022-11-19 | Revert move vector parameter name to motion | Haoyu Qiu | |
2022-11-18 | Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor | Rémi Verschelde | |
Move rotation interpolation to Curve3d and refactor baking | |||
2022-11-16 | Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting | Rémi Verschelde | |
Improve BoneRenamer to avoid conflicting with original bone name | |||
2022-11-16 | Improve BoneRenamer to avoid conflicting with original bone name | Silc Renew | |
2022-11-15 | Merge pull request #64077 from ↵ | Rémi Verschelde | |
Calinou/tweak-audiostreamplayer2d3d-default-panning Decrease default AudioStreamPlayer2D/3D panning strength | |||
2022-11-15 | Make Camera3D gizmo the same aspect ratio as its viewport | Haoyu Qiu | |
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn | |
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-12 | Refactor Curv3D and PathFollow3D | Yaohua Xiong | |
This commit makes the following major changes 1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously. 2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame. 3. Refactor the sample_* methods, including: i. Factor out common binary search code, following the DRY principe ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy. | |||
2022-11-09 | Some fixes for instance shader parameters | Yuri Rubinsky | |
2022-11-07 | Merge pull request #68346 from Calinou/particles-rename-trail-length-property | Rémi Verschelde | |
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | |||
2022-11-07 | Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | Hugo Locurcio | |
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default. | |||
2022-11-07 | Merge pull request #68321 from BastiaanOlij/xrorigin_start_pos | Rémi Verschelde | |
Update XRServer with starting position of (new) current XROrigin3D | |||
2022-11-06 | Update XRServer with starting position of (new) current XROrigin3D | Bastiaan Olij | |
2022-11-04 | Add call_deferred() method to Callable | kobewi | |
2022-11-03 | Fix typo in method of visual_instance_3d | Patrick Siemsen | |
2022-11-02 | Unify Node3D RotationOrder with global EulerOrder | Aaron Franke | |
2022-11-02 | Move EulerOrder enum to math_defs.h and global scope | Aaron Franke | |
2022-11-02 | Merge pull request #68137 from kleonc/shape-cast-get-collider-rid | Rémi Verschelde | |
Add `ShapeCast2D/3D::get_collider_rid` method | |||
2022-11-02 | Merge pull request #67810 from MrBlockers/reged-fixes | Rémi Verschelde | |
Fix multiple issues with region editor | |||
2022-11-01 | Add `ShapeCast2D/3D::get_collider_rid` method | kleonc | |
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #68073 from timothyqiu/marker-3d-extents | Rémi Verschelde | |
Make Marker3D gizmo resizable | |||
2022-10-31 | Merge pull request #67282 from CheesecakeCG/fix-pb-start-sim | Rémi Verschelde | |
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone | |||
2022-10-31 | Fix Skeleton3D falsely assuming all physical bones will be children of their ↵ | hare_ware | |
first bone | |||
2022-10-31 | Merge pull request #65452 from timothyqiu/agent-target | Rémi Verschelde | |
Make NavigationAgent `target_location` a property | |||
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-31 | Merge pull request #67445 from Zylann/rename_queue_delete | Rémi Verschelde | |
Rename queue_delete => queue_free | |||
2022-10-31 | Make Marker3D gizmo resizable | Haoyu Qiu | |
2022-10-28 | Fix spacing of few PROPERTY_HINT_ENUM hint_strings | Micky | |
2022-10-27 | Merge pull request #67939 from sambriels/emit-signal-after-target-reached | Clay John | |
[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated | |||
2022-10-27 | Emit target_reached signal after state is updated | Sam Briels | |