Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | |
Set particles emitting to false when particles finish emitting with one-shot enabled | |||
2017-12-26 | Change the rotate function of Spatial to be local, makes more sense. Closes ↵ | Juan Linietsky | |
#14569 | |||
2017-12-26 | Merge pull request #14977 from volzhs/fix-crash-group | Juan Linietsky | |
Fix crash & error at saving scene | |||
2017-12-25 | Fix error if scene has Camera at saving scene | volzhs | |
2017-12-24 | -Removed OpenMP support, replaced by a custom class. | Juan Linietsky | |
-Disabled Opus, implementation is wrong. | |||
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | |
enabled | |||
2017-12-23 | Merge pull request #14897 from BastiaanOlij/arvr_tweaks | Rémi Verschelde | |
Few small tweaks for ARVR | |||
2017-12-22 | Fixes 3d camera keep aspect. | Daniel J. Ramirez | |
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix ↵ | Juan Linietsky | |
many import problems from Blender, GLTF2, etc. | |||
2017-12-22 | Reserved controller ids 1 and 2 for left and right hand controllers and ↵ | Bastiaan Olij | |
added new center on hmd option | |||
2017-12-21 | -Make capture dependent on a cell size, not subdivision. | Juan Linietsky | |
-Fixed a bug recently introduced when releasing mouse events and calling popups | |||
2017-12-20 | Prevent false sharing in lightbaker RNG state | Hein-Pieter van Braam | |
The previous commit corrected the RNG behavior for the lightbaker but also made it significantly slower on high core count systems. Due to the vector of states being physically close together in RAM we force a cache synchronization across all cores whenever we call for the next random number to be generated. This will create a temporary local copy of the RNG state before entering the loop and then saving it back to the global state when done. This will preserve the per-thread RNG state (and random number quality) while significantly improving performance. On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing performance back in line to before the various RNG fixes were introduced, being slightly faster than the first implementation. | |||
2017-12-20 | Fix lightmapper rng | Hein-Pieter van Braam | |
In our previous attempts to fix the lightmapper we may have inadvertently introduced the same issue we were trying to fix. It appears that rand() will on some platforms introduce a mutex making it slower and on others may have a per-thread state that would need to be initialized with srand() on each thread. This slows down the lightbaking further. This sets up a separate rng state for each OpenMP thread by calling rand() only in the single-threaded part of the code. We then keep a vector of states. I believe this solves our problems. | |||
2017-12-20 | Correct license headers in main.cpp and voxel_light_baker.cpp | Hein-Pieter van Braam | |
Sorry for the churn | |||
2017-12-20 | Fix lightbaker clang-format issue and add license headers | Hein-Pieter van Braam | |
2017-12-20 | Lightbaker: include stdlib.h to fix CI builds | Hein-Pieter van Braam | |
2017-12-19 | Fix randomness in voxel light baker, closes #14841 | Juan Linietsky | |
2017-12-19 | Fix raytrace lightmap bake bias | Juan Linietsky | |
2017-12-19 | properly plot normal when baking | Juan Linietsky | |
2017-12-19 | Fixed bug where all file dialogs requested thumbnails even if hidden. | Juan Linietsky | |
2017-12-18 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-18 | Added baked light support for gridmaps. | Juan Linietsky | |
2017-12-17 | Fix Sprite3D alpha_cut member not being initialized | Stefano Bonicatti | |
2017-12-17 | Merge pull request #14775 from hpvb/limit-lightmapper-subdiv | Rémi Verschelde | |
Limit the lightmapper subdivide to 1024 | |||
2017-12-17 | Limit the lightmapper subdivide to 1024 | Hein-Pieter van Braam | |
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again | |||
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-17 | Merge pull request #14760 from hpvb/add-several-unlikely-macros | Rémi Verschelde | |
Add several unlikely() macros | |||
2017-12-17 | Merge pull request #14758 from hpvb/optimize-lightbaker-rng | Rémi Verschelde | |
Use a more naive RNG for the lightmapper | |||
2017-12-17 | Add several unlikely() macros | Hein-Pieter van Braam | |
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus | |||
2017-12-17 | Merge pull request #14761 from fire/gdnative-lightmapper | Rémi Verschelde | |
Fix gdnative generation for lightmapper. | |||
2017-12-17 | Tweak OpenMP parameters for lightbaker | Hein-Pieter van Braam | |
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less. | |||
2017-12-16 | Fix gdnative generation for lightmapper. | K. S. Ernest (iFire) Lee | |
2017-12-17 | Use a more naive RNG for the lightmapper | Hein-Pieter van Braam | |
This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05 | |||
2017-12-16 | Merge pull request #14330 from matrem/particles_spread | Rémi Verschelde | |
Spread should be in degree (see documentation, and flag_disable_z case) | |||
2017-12-16 | Merge pull request #14365 from willnationsdev/camera-docs | Rémi Verschelde | |
[DOCS] Camera property changes | |||
2017-12-16 | Merge pull request #14676 from NathanWarden/nav_create_to_add | Rémi Verschelde | |
Renamed navmesh_create to navmesh_add since no navmesh is created. | |||
2017-12-15 | particles spread/flatness fixes, pi factorization | matrem | |
2017-12-15 | Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. | Nathan Warden | |
2017-12-15 | BakedLightmap: Update gizmo when setting extents. | Andreas Haas | |
Fixes #14696. | |||
2017-12-14 | fix for compiling the new lightmapper | Michele Valente | |
also changed two calls that were ambiguous | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-11 | [DOCS] Camera property changes | Will Nations | |
2017-12-11 | Fixed bad bindings | AndreaCatania | |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania | |
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-09 | Update GIProbe data instead of creating a new one on bake | Marc Gilleron | |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde | |
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500) | |||
2017-12-07 | Implement orbit velocity in particles (this is for 2D only, like in 2.1), ↵ | Juan Linietsky | |
closes #12764 Fixed tangential velocity (was broken) | |||
2017-12-07 | Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |