Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-26 | Merge pull request #63528 from bruvzg/fix_lbl3d_oversampling | Rémi Verschelde | |
2022-08-26 | Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list | Rémi Verschelde | |
Fix AnimatedSprite2D & 3D animation list in inspector | |||
2022-08-26 | Rename ParticlesMaterial to ParticleProcessMaterial | Micky | |
Also affects their file names, related classes and documentation. | |||
2022-08-26 | Fix AnimatedSprite2D & 3D animation list in inspector | jmb462 | |
2022-08-25 | Merge pull request #64804 from Mickeon/rename-path-progress | Rémi Verschelde | |
2022-08-25 | Merge pull request #64354 from Mickeon/rename-navigation-distance | Rémi Verschelde | |
2022-08-25 | Merge pull request #64802 from benbot/master | Rémi Verschelde | |
2022-08-25 | Shorten variable names for moving platforms in CharacterBody | fabriceci | |
2022-08-25 | Merge pull request #64829 from fabriceci/improve-monitor-contact-api | Rémi Verschelde | |
Improves the API for monitoring contacts in RigidDynamicBody | |||
2022-08-24 | removes unused skeleton functions and stray comments in RigidDynamicBody3D | benbot | |
2022-08-24 | Improves the API for monitoring contacts in RigidDynamicBody | fabriceci | |
2022-08-24 | Merge pull request #64691 from TokageItLab/Quaternion-editor | Rémi Verschelde | |
2022-08-24 | Implement Quaternion Editor | Silc Renew | |
2022-08-24 | Merge pull request #64370 from Mickeon/rename-marker-node | Rémi Verschelde | |
Rename Position* nodes to Marker* | |||
2022-08-24 | Merge pull request #64009 from KoBeWi/arrayy_lmao | Rémi Verschelde | |
Replace Array return types with TypedArray (part 2) | |||
2022-08-24 | Rename PathFollow's `offset`s to `progress` & `progress_ratio` | Micky | |
Applies for both PathFollow2D and PathFollow3D | |||
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi | |
2022-08-23 | Rename Position* nodes to Marker* | Micky | |
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names. | |||
2022-08-23 | Joint3D: Remove utility method bindings for angular limits | Rémi Verschelde | |
The inspector now supports converting degrees to radians automatically when using the `radians` hint, so all those utility bindings were redundant. This cleans things up by making these properties with slash properly bound to `set_param`/`get_param` which the users can call with the relevant enum. | |||
2022-08-23 | Rename properties unnecessarily using slash (`/`) in their names | Rémi Verschelde | |
This is a legacy of Godot 2 days before the inspector had support for groups. "Properties" with a slash in their name can't be accessed from script unless using `set()`/`get()` so they were not actual properties as far as script languages are concerned. Part of #17558. | |||
2022-08-22 | Replace Array return types with TypedArray | kobewi | |
2022-08-22 | Merge pull request #64339 from YuriSizov/core-multilevel-validate-property | Rémi Verschelde | |
2022-08-22 | Merge pull request #60309 from The-O-King/oct | Rémi Verschelde | |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-08-22 | Merge pull request #63486 from TokageItLab/init-poses | Rémi Verschelde | |
2022-08-22 | Merge pull request #64343 from TokageItLab/priority-ph | Rémi Verschelde | |
2022-08-22 | Merge pull request #64553 from RedMser/fix-property-validation-refactor | Rémi Verschelde | |
2022-08-22 | Expose the collider RID in Raycast nodes | Paul Joannon | |
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`. This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`). | |||
2022-08-20 | Octahedral Normal Support for Sprite and Soft Body | Omar El Sheikh | |
Properly encode the normal and tangent vectors with octahedral compression | |||
2022-08-19 | Merge pull request #64592 from mhilbrunner/move-fast-break-things | Yuri Sizov | |
Unexpose VelocityTracker3D | |||
2022-08-19 | Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods | Yuri Sizov | |
Make `property_*_revert` methods multilevel and expose them for scripting | |||
2022-08-19 | Unexpose VelocityTracker3D | Max Hilbrunner | |
2022-08-18 | Remove unintentional PROPERTY_USAGE_INTERNAL | RedMser | |
The flag only matters for property definition, but was also used in _validate_property a lot. | |||
2022-08-18 | Fix some property validation not been refactored | RedMser | |
2022-08-18 | add init bone poses | Silc Renew | |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew | |
Co-authored-by: Juan Linietsky <reduzio@gmail.com> | |||
2022-08-18 | Make `property_*_revert` methods multilevel and expose them for scripting | Yuri Sizov | |
2022-08-15 | Hide properties that have no effect in Label3D inspector | Hugo Locurcio | |
- Use the disabled GI mode as Label3D can't contribute to GI in any way. - Improve Label3D class documentation. | |||
2022-08-13 | Rename Navigation's `neighbor_dist` to `neightbor_distance` | Micky | |
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h | |||
2022-08-11 | Fix ORMMaterial3D not being taken into account by static VoxelGI | Hugo Locurcio | |
2022-08-11 | Merge pull request #64147 from ↵ | Rémi Verschelde | |
smix8/fix_navigationregion3d_debug_doublerender_4.x Fix NavigationRegion3D debug mesh rendering twice in Editor | |||
2022-08-10 | Merge pull request #64160 from Calinou/tweak-label3d-defaults | Rémi Verschelde | |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew | |
2022-08-09 | Tweak Label3D defaults for better readability | Hugo Locurcio | |
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font). | |||
2022-08-09 | Fix NavigationRegion3D debug mesh rendering twice in Editor | smix8 | |
Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time. | |||
2022-08-08 | Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo | Rémi Verschelde | |
2022-08-08 | Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask | Rémi Verschelde | |
2022-08-08 | Merge pull request #64068 from DarkKilauea/fix-region-travel-cost | Rémi Verschelde | |
2022-08-07 | Fix typo when setting NavigationRegion travel_cost | Josh Jones | |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio | |
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0. |