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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-18
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-16
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-14
Merge pull request #48287 from aaronfranke/camera-is-frustum
Rémi Verschelde
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-14
Merge pull request #48847 from JFonS/vis_deps
Rémi Verschelde
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-14
Fixed error spam when XR mode is not enabled and a missed setting rename
Bastiaan Olij
2021-06-13
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
Rémi Verschelde
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-05
Rename GI Classes
reduz
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-04
Rename Node3D's property translation to position
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size
Rémi Verschelde
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Check cache_parent_physical_bone when rebuilding parent cache
Haoyu Qiu
2021-05-25
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...
TwistedTwigleg
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-24
Merge pull request #49034 from madmiraal/fix-doc-2177
Rémi Verschelde
2021-05-24
Unexpose methods and property for binding children to Bones
Marcel Admiraal
2021-05-24
Merge pull request #48894 from reduz/gpu-particles-2d-2
Rémi Verschelde
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-05-22
Fix crash on debug shapes update if CollisionObject3D is not in tree
trollodel
2021-05-20
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Rémi Verschelde
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-20
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-19
Fix ragdoll simulation when parent was readded to scene
Haoyu Qiu
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-16
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...
kleonc
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