Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-14 | Avoid converting Quat to Euler angles when not necessary. | tagcup | |
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968. | |||
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | |
2018-04-09 | Fix RigidBody's configuration warning for Z axis | Alexander Alekseev | |
2018-04-08 | Merge pull request #16707 from Web-eWorks/atlasfixes | Juan Linietsky | |
Fix Sprite3D's incorrect behavior when using AtlasTextures. | |||
2018-04-07 | Merge pull request #17642 from brendor/master | Juan Linietsky | |
Particles 2D and 3D - fix hue variation not working | |||
2018-03-30 | Improve side impulse calculation | Bastiaan Olij | |
2018-03-23 | Merge pull request #17555 from poke1024/add-worldenv-warning | Rémi Verschelde | |
Warn about WorldEnvironment being ignored | |||
2018-03-20 | Particles 2D and 3D - fix hue variation not working by transposing the hue ↵ | brendor | |
matrix The hue variation matrix is hardcoded as transposed and thus the multiplication always yielded the original color value. I wanted to keep the matrix and get the same result by switching the operands (getting a result as if the matrix was transposed). | |||
2018-03-17 | a way to ensure that camera is disabled | Jakub Grzesik | |
2018-03-16 | Warn about WorldEnvironment being ignored | Bernhard Liebl | |
2018-03-16 | InterpolatedCamera: use internal_process | Poommetee Ketson | |
2018-03-02 | Don't crash when trying to add an invalid navmesh | Hein-Pieter van Braam | |
It is possible to try to add an invalid object as a navmesh through GDScript which results in an engine crash. This creates a debug message that should help the user figure out what's wrong. | |||
2018-02-24 | Fix visibility of gizmos on scene load | JFonS | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-19 | Improve CollisionObject/CollisionObject2D warning message | Chris Bradfield | |
2018-02-19 | Merge pull request #16060 from sdfgeoff/apply_torque | Rémi Verschelde | |
Exposed apply_torque_impulse to gdscript | |||
2018-02-19 | Fix timer second not zero padded when < 10 | Poommetee Ketson | |
Also RTR "Time Left:" | |||
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-15 | Exposed apply_torque_impulse to gdscript and added documentation for added ↵ | sdfgeoff | |
apply_torque_impulse method | |||
2018-02-15 | Fix Sprite3D's incorrect behavior when using AtlasTextures. | Webster Sheets | |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-02-01 | Merge pull request #15254 from mrcdk/pitch_scale | Rémi Verschelde | |
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | |||
2018-01-22 | Merge pull request #15938 from poke1024/fix15904 | Rémi Verschelde | |
Fix crash on deleted rigidbodies without contact monitor (issue 15904) | |||
2018-01-21 | Fix typo in CollisionObject warning | Rémi Verschelde | |
2018-01-21 | Fix crash on deleted rigidbodies without contact monitor (issue 15904) | Bernhard Liebl | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Before I forget, add warnings on areas without children (should not break ↵ | Juan Linietsky | |
anything). Seen too many users misunderstanding the edit rect is the shape. | |||
2018-01-12 | modify default param names in couple of signals | Unknown | |
'name' default param should not be used since there is problem with name shadowing | |||
2018-01-12 | Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes | Rémi Verschelde | |
Update collision shapes data on tree entered | |||
2018-01-12 | Merge pull request #15620 from AndreaCatania/p4 | Rémi Verschelde | |
Reset collider on ray node | |||
2018-01-12 | Reset collider on ray node | AndreaCatania | |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | |
of tree notification. Updated doc accordingly. | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Update collision shapes data on tree entered | Pedro J. Estébanez | |
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene. Fixes #13835. | |||
2018-01-11 | Merge pull request #15531 from AndreaCatania/p2 | Juan Linietsky | |
Fixed crash on duplicate GIProbe baking | |||
2018-01-11 | solved particle memory leak, fixes #15591 | Juan Linietsky | |
2018-01-11 | Fixed crash on duplicate GIProbe baking | AndreaCatania | |
2018-01-11 | Fix registered light_data property type name | Ruslan Mustakov | |
2018-01-08 | Merge pull request #14907 from scayze/rigid_vehicle | Juan Linietsky | |
Added RigidBody functionality to VehicleBody | |||
2018-01-07 | Added RigidBody functionality to VehicleBody | Scayze | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Avoid crashes in skeleton | Juan Linietsky | |
2018-01-02 | Merge pull request #15083 from tagcup/spatial_rot_fix | Juan Linietsky | |
Restore the behavior of Spatial rotations recently changed in c1153f5. | |||
2018-01-01 | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵ | MrCdK | |
AudioStreamPlayer3D | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-29 | avoid error on setting skeleton from transform changed | Juan Linietsky | |
2017-12-29 | Missing transform notification for Skeleton. | Juan Linietsky | |