summaryrefslogtreecommitdiff
path: root/scene/3d
AgeCommit message (Expand)Author
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-06Renamed playing property of audiostreams to play, to make it clearer. Fixes #...Juan Linietsky
2017-09-06Check whether stuff is visible before baking it, closes #10525Juan Linietsky
2017-09-04-Changed KinematicBody API yet again to make it friendlierJuan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...Juan Linietsky
2017-09-01Fix files headerPoommetee Ketson
2017-08-31Fixed return of KinematicBody::_moveJames Beedie
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-29Remove Basis::set_scale and Basis::set_rotation_* functions.Ferenc Arn
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-25added finished signals to audio stream players, fixes #9928Juan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Merge pull request #10309 from H4kor/particlesRémi Verschelde
2017-08-16Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_meshRémi Verschelde
2017-08-16Checking vecs before normalization. Fixes #10183Niko Abeler
2017-08-15Merge pull request #10365 from RandomShaper/fix-10074Juan Linietsky
2017-08-16Keep shapes bound to out-of-tree 3D physics objectsPedro J. Estébanez
2017-08-15Merge pull request #10170 from ISylvox/trail-divisor__editor-glitchJuan Linietsky
2017-08-13Exposed create_from_mesh in NavmeshTwistedTwigleg
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee
2017-08-11Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde
2017-08-11Merge pull request #10202 from neikeq/how-do-you-turn-this-onRémi Verschelde
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Gizmos properly follow the edited object, closes #7837Juan Linietsky
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-08trail divisor is now works properlyIndah Sylvia
2017-08-07Ability to pause particles, closes #3675Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-05Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky
2017-08-05Properly update frame range after modifying the vframe/hframes, closes #7624Juan Linietsky
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky
2017-08-03Added ARVRAnchor support and a few small enhancementsBastiaanOlij
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij