Age | Commit message (Collapse) | Author |
|
|
|
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
|
|
|
|
Conflicts:
platform/windows/detect.py
|
|
Still need to get proper audio output latency in some platforms.
|
|
|
|
|
|
0, closes #2492
|
|
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
|
|
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
|
|
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
|
|
|
|
-removed an error being printed often unnecesarly about missing child
|
|
and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
|
|
|
|
Calculate gravity based on distance from body to gravity point
|
|
Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
|
|
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
|
|
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
|
|
|
|
|
|
Fixed some items caught in cppcheck
|
|
|
|
|
|
|
|
|
|
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
|
|
|
|
|
|
|
|
fixes_3d_spot_attenuation
|
|
|
|
|
|
|
|
to perform operations such as translaiton, rotation, etc directly on
nodes.
|
|
Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
|
|
|
|
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
|
|
|
|
|
|
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
|
|
|
|
|
|
|
|
|
|
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
|
|
-=-=-=-=-=-
-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
|
|
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
|
|
-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
|