Age | Commit message (Expand) | Author |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-26 | Curve features | Marc Gilleron |
2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-24 | Added Curve resource | Marc Gilleron |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog |
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog |
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio |
2017-06-14 | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky |
2017-06-12 | Change Omni light default mode to Cube, avoids users confusing it as a bug, c... | Juan Linietsky |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky |
2017-06-01 | GI probes working back again | Juan Linietsky |
2017-05-31 | Fix PathFollow rotations. | Ferenc Arn |
2017-05-22 | Merge pull request #8832 from Zireael07/vehicle-improvs-master | Rémi Verschelde |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-20 | GDScript can now tell if the wheel is in contact with the ground; change roll... | Zireael07 |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-16 | Particles potential crash fix 2 | honix |
2017-05-02 | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds |
2017-04-24 | Merge pull request #8509 from nunodonato/fixspatialmaterial | Rémi Verschelde |
2017-04-24 | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato |
2017-04-24 | Merge pull request #8395 from 20kdc/master | Rémi Verschelde |
2017-04-24 | Merge pull request #8102 from bd339/iss3172 | Rémi Verschelde |
2017-04-21 | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas |
2017-03-30 | Show 3D raycasts when debugging collisions | Benjamin Dahse |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky |