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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
Merge pull request #45564 from aaronfranke/physics-nodes-real_t
Rémi Verschelde
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-27
Cache world in VisibilityNotifier3D to avoid crash
kobewi
2021-01-26
Merge pull request #44814 from hoontee/fix-44714
Rémi Verschelde
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-20
Merge pull request #45267 from HipsterPenguin/BugFixing
Rémi Verschelde
2021-01-19
Added GPU based cluster builder
reduz
2021-01-19
Fixed 6DOF set/get check for the path starting with joint_constraints
HipsterPenguin
2021-01-15
Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug
Rémi Verschelde
2021-01-15
Merge pull request #38562 from Calinou/3d-light-size-property-hint
Rémi Verschelde
2021-01-15
Merge pull request #42713 from madmiraal/fix-42614
Rémi Verschelde
2021-01-14
Improve Raycast3D render debug
PouleyKetchoupp
2021-01-13
Fix not clearing a Joint3D with only a B node when removing the B node
Marcel Admiraal
2021-01-13
Merge pull request #45136 from akien-mga/clang-format-11
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-09
Rename the final parameter of area_shape_entered-exited local_shape.
Marcel Admiraal
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-30
Do not clear materials when setting mesh
hoontee
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
Fix joint RID not being passed to _set in PhysicalBone
David Hoppenbrouwers
2020-12-21
Rename XRPositionalTracker methods
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-17
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
Rémi Verschelde
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
ProximityGroup: Fix access modifiers, rename private methods for clarity
Rémi Verschelde
2020-12-11
Fix PathFollow3D updating on unit_offset 0
Tomasz Chabora
2020-12-10
Rename Area3D audio_bus_name getter and setter
Marcel Admiraal
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Merge pull request #44184 from madmiraal/xrcontroller-button_released
Rémi Verschelde
2020-12-08
Rename XRController signal button_release to button_released
Marcel Admiraal
2020-12-07
Remove ChainTip copy constructor
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-05
Remove connect *_compat methods
Aaron Franke
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