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2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
2015-06-06Merge remote-tracking branch 'origin/master'Juan Linietsky
2015-06-06new file dialog!Juan Linietsky
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
2015-05-25improved animation editorJuan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-18Calculate gravity based on distance from body to gravity pointFabio Alessandrelli
2015-05-03Merge pull request #1784 from NateWardawg/sa_fixesJuan Linietsky
2015-05-02same fixes to 3D navmesh..Juan Linietsky
2015-05-02Fixed some items caught in cppcheckNathan Warden
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuationJuan Linietsky
2015-04-02merging okam changesJuan Linietsky
2015-03-25fixes_3d_spot_attenuationyg2f
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-01-31fixed math in Camera::project_positionjaromirhribal
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky
2015-01-02-fixed silly bug in trigger check (#1051)Juan Linietsky
2015-01-02-typo fixed in ImmediateGeometry (#1066)Juan Linietsky
2015-01-02-fixed signal in #1075Juan Linietsky
2014-12-20FixesJuan Linietsky
2014-12-08Small FixesJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-11-17NavMeshJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-16Fix light was alwasy been disabled in release mode (tools=no)marynate
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
2014-10-14ColladaJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-10-09Misc BitsJuan Linietsky
2014-10-07Build System ChangesJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-22-added collision exception to 3D Physics API tooJuan Linietsky