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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-12
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-06-07
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-06-06
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-06-01
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-18
Calculate gravity based on distance from body to gravity point
Fabio Alessandrelli
2015-05-03
Merge pull request #1784 from NateWardawg/sa_fixes
Juan Linietsky
2015-05-02
same fixes to 3D navmesh..
Juan Linietsky
2015-05-02
Fixed some items caught in cppcheck
Nathan Warden
2015-05-01
-fix a bug in extra cull margin, closes #1760
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-28
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2015-04-26
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
Juan Linietsky
2015-04-21
ability to get closest owner to point, for navigation and navigation2d
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-07
Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation
Juan Linietsky
2015-04-02
merging okam changes
Juan Linietsky
2015-03-25
fixes_3d_spot_attenuation
yg2f
2015-03-22
gui in 3D demo now uses area for input
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-01-31
fixed math in Camera::project_position
jaromirhribal
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-02
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
2015-01-02
-fixed silly bug in trigger check (#1051)
Juan Linietsky
2015-01-02
-typo fixed in ImmediateGeometry (#1066)
Juan Linietsky
2015-01-02
-fixed signal in #1075
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-12-08
Small Fixes
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-16
Fix light was alwasy been disabled in release mode (tools=no)
marynate
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-09
Misc Bits
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-22
-added collision exception to 3D Physics API too
Juan Linietsky
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