Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-26 | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | |
2023-02-23 | Fix ShapeCast3D add and remove exception functions | smix8 | |
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D. | |||
2023-02-20 | Fix crash when reparenting SoftBody3D with pinned points | PrecisionRender | |
2023-02-19 | Remove visual limit for damping in CPUParticles | Albin | |
Issue #56324 notes that you may can't set the damping property of CPUParticles2D to anything more that 100 in the editor inspector while you may set it to anything in code, this is considered a bug and changed in this commit | |||
2023-02-17 | Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale | Rémi Verschelde | |
Fix hanging if audiostream's pitch_scale is NaN | |||
2023-02-17 | Merge pull request #73428 from smix8/navigation_tweak_agent3d_4.x | Rémi Verschelde | |
Tweak NavigationAgent3D defaults | |||
2023-02-16 | Only include emission when enabled in material during VoxelGI bake | clayjohn | |
2023-02-16 | Tweak NavigationAgent3D defaults | smix8 | |
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project. | |||
2023-02-16 | Merge pull request #73229 from smix8/navlink_global_positions_4.x | Rémi Verschelde | |
Add NavigationLink helper functions for global positions | |||
2023-02-14 | Add NavigationLink helper functions for global positions | smix8 | |
Adds helper functions to set the links start and end position with global positions or get them as global positions. Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent. | |||
2023-02-13 | Clamp Decal size to positive values | Hugo Locurcio | |
This prevents using negative size, while also preventing error messages from being spammed if one of the decal's dimensions is set to exactly 0. | |||
2023-02-13 | Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug | Rémi Verschelde | |
Mark dirty flags when shaped texts are invalidated | |||
2023-02-12 | Merge pull request #73136 from clayjohn/LightmapGI-exr | Rémi Verschelde | |
Set Default compression to VRAM uncompressed for LightmapGI | |||
2023-02-11 | Set Default compression to VRAM uncompressed for LightmapGI | clayjohn | |
This increases the speed to be near instant and removes the perceived lightmap bake speed regression We need to investigate the speed and quality issues with BPTC and re-enable compression when we can | |||
2023-02-11 | Strip name prefix of navigation agent debug properties in the inspector | Haoyu Qiu | |
2023-02-09 | Improve some editor strings for localization | Haoyu Qiu | |
2023-02-09 | Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback | Rémi Verschelde | |
Fix missing avoidance updates when using same velocity | |||
2023-02-08 | Fix missing avoidance updates when using same velocity | Josh Jones | |
When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system. This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects. | |||
2023-02-08 | Fix NavigationAgent debug functions bindings in release builds | smix8 | |
Fixes that certain NavigationAgent debug functions bindings were not available in release builds. | |||
2023-02-07 | Some code simplifications | Markus Sauermann | |
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows` | |||
2023-02-02 | Improve consistency of NavigationAgent setters | Josh Jones | |
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |
2023-02-01 | Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f | Rémi Verschelde | |
meshoptimizer: Sync with upstream commit 4a287848f | |||
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D | |||
2023-02-01 | Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix | Rémi Verschelde | |
Fix AnimatableBody3D not being movable in editor | |||
2023-01-31 | meshoptimizer: Sync with upstream commit 4a287848f | Rémi Verschelde | |
https://github.com/zeux/meshoptimizer/commit/4a287848fd664ae1c3fc8e5e008560534ceeb526 | |||
2023-01-31 | Fix AnimatableBody3D not being movable in editor | aXu-AP | |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵ | Marius Hanl | |
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> | |||
2023-01-31 | Add NavigationAgent Path Debug Visualization | smix8 | |
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer. | |||
2023-01-31 | BoneAttachment3D: Remove duplicate override_pose | Lyuma | |
Also removes unused override_mode property since we removed the local pose override feature in #71137. Fixes #72407 | |||
2023-01-31 | Merge pull request #72441 from bruvzg/lbl3d_aaa | Rémi Verschelde | |
[Sprite3D/Label3D] Expose alpha antialiasing properties. | |||
2023-01-31 | Merge pull request #72357 from aaronfranke/area-gravity-unit-dist | Rémi Verschelde | |
Replace Area gravity point distance scale with unit distance | |||
2023-01-31 | [Sprite3D/Label3D] Expose alpha antialiasing properties. | bruvzg | |
2023-01-30 | Merge pull request #71964 from bruvzg/mat_key | Rémi Verschelde | |
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. | |||
2023-01-29 | Replace Area gravity point distance scale with unit distance | Aaron Franke | |
2023-01-29 | Fix AnimatedSprite play() don't redraw immediately | Silc Renew | |
2023-01-28 | Merge pull request #72228 from DarkKilauea/nav-agent-callable | Rémi Verschelde | |
Use Callable for Navigation Agent callbacks | |||
2023-01-28 | Implement blending audio feature to AnimationTree | Silc Renew | |
2023-01-27 | Use Callable for Navigation Agent callbacks | Josh Jones | |
2023-01-28 | Mark dirty flags when shaped texts are invalidated | MinusKube | |
2023-01-27 | Merge pull request #71907 from TokageItLab/change-animated-sprite-api | Rémi Verschelde | |
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer` | |||
2023-01-26 | Merge pull request #69689 from smix8/navagent_rename_location_4.x | Rémi Verschelde | |
Rename Navigation uses of 'location' to 'position' | |||
2023-01-26 | Rename Navigation uses of 'location' to 'position' | smix8 | |
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions. | |||
2023-01-26 | Make AnimatedSprite's playback API consistent with AnimationPlayer | Silc Renew | |
2023-01-25 | Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit | Rémi Verschelde | |
Changed Camera3D Ortho Size Limit | |||
2023-01-24 | PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" | Aaron Franke | |
2023-01-24 | Changed Camera3D Ortho Size Limit | iiMidknightii | |
2023-01-24 | Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ↵ | bruvzg | |
transparency mode for default materials and Label3D and Sprite3D. | |||
2023-01-24 | Merge pull request #71832 from Geometror/fix-spotlight-artifacts | Rémi Verschelde | |
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB) | |||
2023-01-24 | Fix some SpotLight3D issues (clustering artifacts, light leak) | Hendrik Brucker | |