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Godot with FMOD integration
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Author
2021-10-21
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-21
Merge pull request #54053 from nekomatata/fix-soft-body-disable-mode
Rémi Verschelde
2021-10-21
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-21
Change the unreacheable return value of shape_find_owner()
Kemikal1
2021-10-21
Merge pull request #54036 from nekomatata/fix-soft-body-memory-corruption
Rémi Verschelde
2021-10-20
Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
PouleyKetchoupp
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-19
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
Rémi Verschelde
2021-10-18
Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance
Rémi Verschelde
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-10-16
Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificati...
Rémi Verschelde
2021-10-16
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed...
TwistedTwigleg
2021-10-16
Merge pull request #53865 from reduz/implement-blend-shape-tracks
Rémi Verschelde
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-15
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-13
Merge pull request #53578 from RedHeadphone/patch-1
Rémi Verschelde
2021-10-13
Merge pull request #53689 from reduz/remove-animation-transform3d-track
Rémi Verschelde
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash
Rémi Verschelde
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...
Mark Riedesel
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-10-08
no limit of negative value for engine_force (VehicleBody class)
Red Headphone
2021-10-07
Merge pull request #53525 from Calinou/comments-replace-visual-server
Rémi Verschelde
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
Remove debugging print from the VoxelGI baker
Hugo Locurcio
2021-10-07
Use loop instead of recursion when clearing proximity groups
Haoyu Qiu
2021-10-06
Merge pull request #53482 from timothyqiu/soft-body-ready
Camille Mohr-Daurat
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-06
Re-prepare RenderingServer if SoftDynamicBody mesh changed
Haoyu Qiu
2021-10-05
Merge pull request #53051 from kleonc/animated-sprites-centered-rendering
Rémi Verschelde
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Merge pull request #53280 from nekomatata/test-body-motion-parameters
Rémi Verschelde
2021-10-04
Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix
Rémi Verschelde
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
Merge pull request #53354 from reduz/remove-clipped-camera
Rémi Verschelde
2021-10-04
Fixed SkeletonIK not rotating correctly when solving
TwistedTwigleg
2021-10-04
Remove ClippedCamera3D
reduz
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
kleonc
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-10-01
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Camille Mohr-Daurat
2021-10-01
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Camille Mohr-Daurat
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