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Godot with FMOD integration
RayHammer
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Author
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-18
Merge pull request #60599 from rburing/rest_on_recovery_param
Rémi Verschelde
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
Defer group calls in Node3D
kobewi
2022-05-16
Merge pull request #60986 from fire-forge/capitalism
Rémi Verschelde
2022-05-16
Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x
Rémi Verschelde
2022-05-16
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x
Rémi Verschelde
2022-05-16
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Disable threaded NavigationMesh bake on unsupported OS
smix8
2022-05-15
Fix NavigationObstacle2D/3D get_global_transform() error
smix8
2022-05-15
Expose NavigationObstacle2D/3D get_rid() and add config warning
smix8
2022-05-13
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` p...
Hugo Locurcio
2022-05-12
Capitalize/fix some property enum hints
FireForge
2022-05-10
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
Rémi Verschelde
2022-05-10
Merge pull request #51591 from Calinou/call-group-default-immediate
Rémi Verschelde
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-05
Add autocompletion for AnimatedSprite.play()
Haoyu Qiu
2022-05-04
Add ability to `bake_navigation_mesh` off thread.
Pawel Lampe
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-01
Merge pull request #60655 from smix8/navigation_region_rid_4.x
Rémi Verschelde
2022-04-30
Expose Label3D and Sprite*3D material render priority properties.
bruvzg
2022-04-30
Add get_region_rid() NavigationRegion2D and NavigationRegion3D
smix8
2022-04-29
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope
Rémi Verschelde
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-28
[Label3D] Add offset property.
bruvzg
2022-04-28
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collis...
Rémi Verschelde
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-27
Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number
Rémi Verschelde
2022-04-27
Merge pull request #60319 from TokageItLab/implement-global-rest
Rémi Verschelde
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-25
Merge pull request #60261 from fire-forge/theme-prop-renames
Rémi Verschelde
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-22
Implement Label3D node.
bruvzg
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-18
Implement global rest
Silc 'Tokage' Renew
2022-04-17
PathFollow2D and PathFollow3D: don't set offset to NaN
Ricardo Buring
2022-04-13
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions
Rémi Verschelde
2022-04-13
Merge pull request #60034 from Calinou/camera-allow-lower-size
Rémi Verschelde
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-13
Ensure gizmos are added to newly created Node3D-derivatives and silence error...
SaracenOne
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-08
Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
Hugo Locurcio
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-01
Merge pull request #59331 from bartekd97/navigation-agent-layers
Rémi Verschelde
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