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Godot with FMOD integration
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Author
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Merge pull request #45568 from aaronfranke/node3d-real_t
Rémi Verschelde
2021-08-07
Fix Path3D initial forward calculation
Raul Santos
2021-08-03
Fix inverted condition in CharacterBody2D/3D set_max_slides
PouleyKetchoupp
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-08-03
Merge pull request #50986 from raulsntos/fix-path-3d-end
Rémi Verschelde
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-29
Fix directional shadow bias
reduz
2021-07-28
Fix forward calculation in PathFollow3D for the position at the end of the curve
Raul Santos
2021-07-28
Add node configuration warning for GeometryInstance3D distance
Hugo Locurcio
2021-07-27
Add check to internal methods to prevent crash
Haoyu Qiu
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Merge pull request #50748 from JFonS/gizmo_rework
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Merge pull request #50370 from QbieShay/circle-emitter-particle
Rémi Verschelde
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-19
Merge pull request #50604 from aaronfranke/float-array-cast
Rémi Verschelde
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Support for 3D sync to physics
PouleyKetchoupp
2021-07-14
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Rémi Verschelde
2021-07-13
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
2021-07-13
Merge pull request #50401 from Calinou/decal-add-node-configuration-warnings
Rémi Verschelde
2021-07-13
Add node configuration warnings for the Decal node
Hugo Locurcio
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Merge pull request #50214 from Calinou/occluderinstance3d-add-node-configurat...
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-07
Add node configuration warnings to OccluderInstance3D
Hugo Locurcio
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-04
Fix color properties of particle nodes/material
Hendrik Brucker
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
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