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2022-10-11
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-10-11
fix typo
Yingnan Wu
2022-10-11
Merge pull request #67192 from RedMser/light-scale-warning
Rémi Verschelde
2022-10-10
Show warning when scaling Light3D nodes
RedMser
2022-10-10
Remove incorrect px suffixes
RedMser
2022-10-09
Merge pull request #67076 from timothyqiu/hint-enum-suffix
Rémi Verschelde
2022-10-08
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rémi Verschelde
2022-10-08
Merge pull request #67062 from timothyqiu/enum-space
Rémi Verschelde
2022-10-08
Remove invalid suffix hint for enum property
Haoyu Qiu
2022-10-08
Remove leading spaces from enumerator name hints
Haoyu Qiu
2022-10-07
declare "_validate_property" as protected
Arthur J
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-06
Merge pull request #66951 from rburing/restore_recovery_as_collision
Rémi Verschelde
2022-10-05
Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Rémi Verschelde
2022-10-03
Move "Create Debug Tangents" into an editor plugin
bad
2022-10-03
Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-29
Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now
Rémi Verschelde
2022-09-29
Merge pull request #66143 from DarkKilauea/nav-queries-agent
Rémi Verschelde
2022-09-29
Fail look_at() if not inside tree
kobewi
2022-09-29
Merge pull request #65807 from clayjohn/light-units-bug
Rémi Verschelde
2022-09-28
Update NavigationAgent to use query_path
Josh Jones
2022-09-22
Merge pull request #64679 from DarkKilauea/nav-region-props
Rémi Verschelde
2022-09-22
Merge pull request #66110 from Zylann/reference_get_count
Rémi Verschelde
2022-09-21
Improve consistancy of NavigationRegion setters
Josh Jones
2022-09-21
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-20
Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins
Rémi Verschelde
2022-09-19
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
Increases the number of maximum detected collisions
fabriceci
2022-09-19
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
Rémi Verschelde
2022-09-19
Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
Marc Gilleron
2022-09-18
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-18
`SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently th...
kleonc
2022-09-18
Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBas...
kleonc
2022-09-18
Merge pull request #44143 from KoBeWi/callable_multiplayer
Rémi Verschelde
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-18
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-lev...
Rémi Verschelde
2022-09-17
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
Micky
2022-09-17
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-09-16
Tweak LightmapGI defaults to be closer to the CPU lightmapper
Hugo Locurcio
2022-09-16
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Rémi Verschelde
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-14
Validate physical light units in GI classes.
clayjohn
2022-09-13
Allow negative `speed_scale` in AnimatedSprite2D & 3D
Micky
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