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path: root/scene/3d
AgeCommit message (Expand)Author
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-04-30Implement Particle Trailsreduz
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-27Fix NavigationAgent3D not emitting "target_reached" Signalsmix8
2021-04-27Merge pull request #38349 from asheraryam/convex-decompose-masterRémi Verschelde
2021-04-27Expose creating multiple-convex-collision static bodies to GDScriptasheraryam
2021-04-23Implement occlusion cullingjfons
2021-04-23Merge pull request #47485 from rafallus/fix/rigidbody-crashRémi Verschelde
2021-04-23Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callbackRémi Verschelde
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-20Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0Rémi Verschelde
2021-04-19Fix broken NavigationAgent3D collision avoidance callbacksmix8
2021-04-19Use multiple threads to import.Juan Linietsky
2021-04-18Put physics override parameters in their own group and document that areas ca...Lightning_A
2021-04-16Merge pull request #47923 from smix8/issue_47850_4.xRémi Verschelde
2021-04-15Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixe...Rémi Verschelde
2021-04-15Changed SkeletonIK3D to clear bone overrides when stoppingTwistedTwigleg
2021-04-15fix skeleton (ik) not resetting global_bone_overrides properlysmix8
2021-04-15Fix forgotten rename on surface material overrideBastiaan Olij
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-12Fix crashes with CollisionObject debug shapesPouleyKetchoupp
2021-04-11Use Array for node configuration warningsNathan Franke
2021-04-07Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixe...Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-03Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_refRémi Verschelde
2021-04-02Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly...TwistedTwigleg
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-03-29Change XRPositionalTracker to a reference and better expose it to GDNativeBastiaan Olij
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
2021-03-19Merge pull request #47151 from nekomatata/soft-body-attachment-errorRémi Verschelde
2021-03-18Fix spamming errors when SoftBody pinned nodes have no attachmentPouleyKetchoupp
2021-03-18Fix for regression in SkeletonIK codeTwistedTwigleg
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-17Merge pull request #47081 from nekomatata/collision-debug-shape-game-onlyRémi Verschelde
2021-03-16Disable debug collision shapes in the editorPouleyKetchoupp
2021-03-16Move SpriteFrames to its own file in the resources folderAaron Franke
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-12Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_FixesRémi Verschelde
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-08use collision mask in vehicle raycastAngad Kambli
2021-03-07Merge pull request #46643 from YeldhamDev/hide_all_the_thingsRémi Verschelde
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462