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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2023-04-07
Expose NavigationAgent path postprocessing and pathfinding algorithm options
smix8
2023-04-03
Fixed property hint for platform layers on 3D physics body
Brennen Shaughnessy
2023-03-30
Update GPUParticles2D/3D speed scale on ENTER_TREE
Brian Long
2023-03-30
Exposes the apply_floor_snap function to allow a snap to be made regardless o...
fabriceci
2023-03-27
Port robust signal (dis)connection to ShapeCast2D
Ricardo Buring
2023-03-16
Fix NavigationAgent3D debug path duplicated points
smix8
2023-03-14
Fix buffer overrun in CPUParticles3D
RedworkDE
2023-03-14
Fixed incorrect ERROR message when setting new PrimitiveMesh
Johan Aires Rastén
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-23
Fix ShapeCast3D add and remove exception functions
smix8
2023-02-20
Fix crash when reparenting SoftBody3D with pinned points
PrecisionRender
2023-02-19
Remove visual limit for damping in CPUParticles
Albin
2023-02-17
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
Rémi Verschelde
2023-02-17
Merge pull request #73428 from smix8/navigation_tweak_agent3d_4.x
Rémi Verschelde
2023-02-16
Only include emission when enabled in material during VoxelGI bake
clayjohn
2023-02-16
Tweak NavigationAgent3D defaults
smix8
2023-02-16
Merge pull request #73229 from smix8/navlink_global_positions_4.x
Rémi Verschelde
2023-02-14
Add NavigationLink helper functions for global positions
smix8
2023-02-13
Clamp Decal size to positive values
Hugo Locurcio
2023-02-13
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Rémi Verschelde
2023-02-12
Merge pull request #73136 from clayjohn/LightmapGI-exr
Rémi Verschelde
2023-02-11
Set Default compression to VRAM uncompressed for LightmapGI
clayjohn
2023-02-11
Strip name prefix of navigation agent debug properties in the inspector
Haoyu Qiu
2023-02-09
Improve some editor strings for localization
Haoyu Qiu
2023-02-09
Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback
Rémi Verschelde
2023-02-08
Fix missing avoidance updates when using same velocity
Josh Jones
2023-02-08
Fix NavigationAgent debug functions bindings in release builds
smix8
2023-02-07
Some code simplifications
Markus Sauermann
2023-02-02
Improve consistency of NavigationAgent setters
Josh Jones
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
Rémi Verschelde
2023-01-31
meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-01-31
Fix AnimatableBody3D not being movable in editor
aXu-AP
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Add NavigationAgent Path Debug Visualization
smix8
2023-01-31
BoneAttachment3D: Remove duplicate override_pose
Lyuma
2023-01-31
Merge pull request #72441 from bruvzg/lbl3d_aaa
Rémi Verschelde
2023-01-31
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Rémi Verschelde
2023-01-31
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-30
Merge pull request #71964 from bruvzg/mat_key
Rémi Verschelde
2023-01-29
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
Fix AnimatedSprite play() don't redraw immediately
Silc Renew
2023-01-28
Merge pull request #72228 from DarkKilauea/nav-agent-callable
Rémi Verschelde
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-27
Use Callable for Navigation Agent callbacks
Josh Jones
2023-01-28
Mark dirty flags when shaped texts are invalidated
MinusKube
2023-01-27
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Rémi Verschelde
2023-01-26
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rémi Verschelde
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