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AgeCommit message (Expand)Author
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-13Remove old RigidBody layers property and methods.Marcel Admiraal
2020-10-12doc: Sync classref with current sourceRémi Verschelde
2020-10-09Implement GPU Particle Collisionsreduz
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02Remove area or body from map before emitting signals.Marcel Admiraal
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
2020-10-02Better validate CollisionShape3D config. warning after #38743Rémi Verschelde
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-10-01Made toplevel a property for Node3D and CanvasItemDuroxxigar
2020-09-23Fixes updating CPUParticles emmision shape valuesbooer
2020-09-10Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-09-03Merge pull request #41044 from hoontee/master-4Rémi Verschelde
2020-08-31Reorder sprite h_frames & v_framesJonathan Vice
2020-08-23Ensure node's area tree signals are disconnected when clearing monitoring,Marcel Admiraal
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-09Fix 2D Particle velocity with directed emission maskPouleyKetchoupp
2020-08-05Implement CollisionShape3D.make_convex_from_siblings()hoontee
2020-07-27Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...ConorLPBoyle
2020-07-24Remove multilevel callsGeorge Marques
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-21Add Method get_inverse_inertia_tensorYerik
2020-07-14Properly pass safe margin on initialization.Juan Linietsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-08Fix repeated updates of PathFollow3D TransformMaganty Rushyendra
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-07-01Merge pull request #40016 from akien-mga/environment-code-cleanupRémi Verschelde
2020-07-01Merge pull request #36307 from Xrayez/raycast-enabled-trueRémi Verschelde
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-27Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...Adam Reichold
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
2020-06-19Merge pull request #38932 from Calinou/increase-light3d-shadow-biasRémi Verschelde
2020-06-16Merge pull request #36079 from madmiraal/fix-35744Rémi Verschelde
2020-06-16Normalise p_up_direction vector in move_and_slide() andMarcel Admiraal
2020-06-16Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_BranchRémi Verschelde
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg
2020-06-12Object: Add usage hint to instantiate Object properties in editorRémi Verschelde
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-06-01Add performance hints to the DirectionalLight shadow mode property hintHugo Locurcio
2020-05-29Merge pull request #39051 from Xrayez/geometry-splitRémi Verschelde
2020-05-27Enable raycast nodes by defaultAndrii Doroshenko (Xrayez)
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-23Increase the default DirectionalLight3D and OmniLight3D shadow biasesHugo Locurcio
2020-05-22Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee