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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2017-08-03
Added ARVRAnchor support and a few small enhancements
BastiaanOlij
2017-07-31
Merge pull request #8567 from BastiaanOlij/ar_vr_server
Rémi Verschelde
2017-07-29
Few small GI Probe fixes
Juan Linietsky
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-26
tagents --> tangents
ISylvox
2017-07-24
Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
Rémi Verschelde
2017-07-24
expose missing CollisionShape API for CollisionObject
Jakub Grzesik
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-23
Add .to_local/.to_global methods on Node2D and Spatial
Bojidar Marinov
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-15
Many fixes to improve GI Probe quality
Juan Linietsky
2017-07-15
-Fix for multiple reflection probes causing issues.
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-11
Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement
Rémi Verschelde
2017-07-10
Merge pull request #9592 from RandomShaper/remove-warns
Thomas Herzog
2017-07-10
Remove warnings about benign situations
Pedro J. Estébanez
2017-07-05
Added the following features to RemoteTransform and RemoteTransform2D:
TwistedTwigleg
2017-07-05
Use the gravity constant to calculate weights
Johan Manuel
2017-07-04
Implemented environment arrays for skybox reflection and roughness, quality i...
Juan Linietsky
2017-07-03
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
Rémi Verschelde
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-07-03
Update visibility icon properly
volzhs
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-27
Merge pull request #9404 from Zylann/curve_improvement
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
Curve features
Marc Gilleron
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-24
-Restored support for Canvas BG mode on Environment
Juan Linietsky
2017-06-24
Added Curve resource
Marc Gilleron
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-19
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
Thomas Herzog
2017-06-19
Merge pull request #8870 from tagcup/pathfollow
Thomas Herzog
2017-06-16
Merge pull request #9208 from Calinou/tweak-default-fov
Rémi Verschelde
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
Increase the default perspective camera FOV
Hugo Locurcio
2017-06-14
Merge pull request #9165 from Noshyaar/pr-area
Rémi Verschelde
2017-06-14
Fixed several bugs with directional light, and changed defaults to be more se...
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-13
Remove default shadow bias of 0.1 for spot and omni light, fixes #8654
Juan Linietsky
2017-06-12
Change Omni light default mode to Cube, avoids users confusing it as a bug, c...
Juan Linietsky
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
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