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AgeCommit message (Expand)Author
2017-08-03Added ARVRAnchor support and a few small enhancementsBastiaanOlij
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-26tagents --> tangentsISylvox
2017-07-24Merge pull request #9791 from bojidar-bg/6087-add-global-local-convRémi Verschelde
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-23Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-11Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancementRémi Verschelde
2017-07-10Merge pull request #9592 from RandomShaper/remove-warnsThomas Herzog
2017-07-10Remove warnings about benign situationsPedro J. Estébanez
2017-07-05Added the following features to RemoteTransform and RemoteTransform2D:TwistedTwigleg
2017-07-05Use the gravity constant to calculate weightsJohan Manuel
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky
2017-07-03Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snapRémi Verschelde
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-07-03Update visibility icon properlyvolzhs
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-06-27Merge pull request #9404 from Zylann/curve_improvementJuan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-26Curve featuresMarc Gilleron
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-24Added Curve resourceMarc Gilleron
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-16Increase the default perspective camera FOVHugo Locurcio
2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, c...Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly