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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-01-04
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-11
GPULightMapper: convert colors of lights to linear
William Deurwaarder
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
VehicleWheel can now return the surface it's colliding with.
Steve Szilágyi
2021-12-10
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Fix _validate_property on AnimatedSprite 2D and 3D
Jonathan Gollnick
2021-12-08
Decrease the default dynamic range in VoxelGIData to 2.0
Hugo Locurcio
2021-12-08
Rename GPUParticles attractor and collision nodes to have a 3D suffix
Hugo Locurcio
2021-12-06
Remove ProximityGroup3D node
kobewi
2021-12-06
Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation
Rémi Verschelde
2021-12-03
Fix WorldEnvironment node warning about unset resources
Pedro J. Estébanez
2021-12-03
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-12-02
Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-02
Merge pull request #53287 from Chaosus/sprite3d_fix
Rémi Verschelde
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-29
Remove redundant SpriteBase3D `opacity` property
Hugo Locurcio
2021-11-26
Emit node configuration warnings for GeometryInstance3D distance fade
Hugo Locurcio
2021-11-26
Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...
Raffaele Picca
2021-11-26
Fix VoxelGIData dynamic range property being treated as integer
Hugo Locurcio
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Fix horizontal velocity being always reset when the body hit a wall in 3d
fabriceci
2021-11-22
Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d
Camille Mohr-Daurat
2021-11-22
Fix body stuck in some 3d advanced scenario
fabriceci
2021-11-21
Fix wall acceleration in move and slide (3D)
fabriceci
2021-11-18
Remove outdated comments related to the 20-layer editor limitation
Hugo Locurcio
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Merge pull request #54847 from nekomatata/fix-test-move-regression
Rémi Verschelde
2021-11-10
Fix test_move reporting collision when touching another body
PouleyKetchoupp
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
Merge pull request #54104 from Scony/improve-navigation-obstacles
Rémi Verschelde
2021-11-02
Merge pull request #54471 from rafallus/callable_area_monitor
Rémi Verschelde
2021-11-01
Validate fog volume properties
clayjohn
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
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