Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-05 | Merge pull request #65609 from dalexeev/animated-sprite | Rémi Verschelde | |
`AnimatedSprite{2D,3D}` improvements | |||
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-05 | Test joint type on _set for PhysicalBone joints | JoJoX | |
2023-01-05 | `AnimatedSprite{2D,3D}` improvements | Danil Alexeev | |
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements. | |||
2023-01-03 | Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity | Rémi Verschelde | |
Allow to apply the angular velocity of a moving platform | |||
2023-01-03 | Merge pull request #69972 from adamscott/add-server-checks-before-free | Rémi Verschelde | |
Add safety-checks before some servers `free()` | |||
2023-01-02 | Merge pull request #67853 from Zylann/fix_lods_with_doubles | Clay John | |
Fix usages of mesh simplification functions in float=64 builds | |||
2022-12-29 | Add safety-checks before some servers `free()` | Adam Scott | |
2022-12-23 | Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 | Rémi Verschelde | |
Added options for sorting transparent objects (port of PR #63040) | |||
2022-12-23 | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij | |
2022-12-22 | Remove compatibility code for MeshInstance3D surface override material | clayjohn | |
2022-12-21 | Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x | Rémi Verschelde | |
Stop NavigationAgents without a target from moving to world origin | |||
2022-12-21 | Merge pull request #67111 from DarkKilauea/nav-queries-link | Rémi Verschelde | |
Added signal to NavigationAgent when entering a link | |||
2022-12-20 | Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat | Rémi Verschelde | |
[4.x] Fix typo and ensure backwards compatibility for changed property names | |||
2022-12-20 | Merge pull request #70312 from MarcusElg/rigidbodyworldboundarywarning | Rémi Verschelde | |
Show warning when having a WorldBoundaryShape3D as a child of a RigidBody3D | |||
2022-12-20 | Fix typo and ensure backwards compatibility for changed property names | Josh Jones | |
Changes to the name of the `navmesh` and `navpoly` properties on `NavigationRegion` caused navigation data to be lost on load. This PR creates uses `_set`/`_get` to handle compatibility with the older names on load, preserving the data. Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`, and renames the property to remove the `polygon_` prefix which doesn't match the setter/getter. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-12-19 | Show warning when having a worldboundaryshape as a child of a rigidbody | Marcus Elg | |
2022-12-19 | Restore 'rotation_degrees' properties. | Juan Linietsky | |
By popular demand, restoring the helper properties to rotate objects in degrees. Affected are local and global rotations for: * Node2D * Node3D * Control | |||
2022-12-17 | Add support for emitting a signal when entering a NavLink | Josh Jones | |
2022-12-17 | Fix Navigation API abbreviations inconsistency | smix8 | |
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav". | |||
2022-12-17 | Merge pull request #70114 from clayjohn/custom-aabb | Rémi Verschelde | |
Expose GeometryInstance3D.custom_aabb property | |||
2022-12-16 | Switch surface indexing to start at 0 so string name matches integer index | clayjohn | |
2022-12-15 | Expose GeometryInstance3D.custom_aabb property | clayjohn | |
2022-12-15 | Fix the update of the inspector when instance shader uniform has changed | Yuri Rubinsky | |
2022-12-14 | Remove extra range conversion in Sprite3D normal encoding | clayjohn | |
2022-12-14 | Merge pull request #69527 from clayjohn/surface-name | Rémi Verschelde | |
Index override surface name starting from 1 to match surface name | |||
2022-12-12 | Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x | Rémi Verschelde | |
Fix Navigation agent callback wild pointer crash | |||
2022-12-12 | Fix Navigation agent callback wild pointer crash | smix8 | |
Fixes crash in sanitizer builds when callback agent or object are already freed. | |||
2022-12-11 | Merge pull request #69850 from timothyqiu/defer-gizmo | Rémi Verschelde | |
Use ObjectID as argument when referred-calling `_request_gizmo` | |||
2022-12-10 | Enable assigning an owner to navigation regions and links | Josh Jones | |
This allows users of the server APIs to get back the nodes that created certain regions and links. | |||
2022-12-10 | Use ObjectID as argument when referred-calling _request_gizmo | Haoyu Qiu | |
Fixes crash on project launch. | |||
2022-12-07 | Index override surface name starting from 1 to match surface name | clayjohn | |
2022-12-07 | Merge pull request #68682 from timothyqiu/camera-gizmo-size | Rémi Verschelde | |
Make Camera3D gizmo the same aspect ratio as its viewport | |||
2022-12-06 | Stop NavigationAgents without a target from moving to world origin | smix8 | |
Stops NavigationAgents moving to the world origin without anyone telling them to do so. | |||
2022-12-05 | Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | Hugo Locurcio | |
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning. | |||
2022-12-05 | Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue | Rémi Verschelde | |
Fix recurrence issue with setting current origin node | |||
2022-12-05 | Fix recurrense issue with setting current origin node | Bastiaan Olij | |
2022-12-04 | [TextMesh] Fix autotranslate. | bruvzg | |
2022-11-28 | GPUParticlesCollisionSDF3D add null `bake_step_function` check | dzil123 | |
2022-11-25 | Use a more specific type for Mesh create_(convex|trimesh)_shape | Aaron Franke | |
2022-11-22 | Fix AudioStreamPlayer2D and 3D's `playing` not updating right away | Micky | |
2022-11-20 | Merge pull request #68886 from timothyqiu/motion-distance | Rémi Verschelde | |
Revert move vector parameter name to "motion" | |||
2022-11-19 | Improve collision exception error messages for easier understanding | Hugo Locurcio | |
2022-11-19 | Revert move vector parameter name to motion | Haoyu Qiu | |
2022-11-18 | Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor | Rémi Verschelde | |
Move rotation interpolation to Curve3d and refactor baking | |||
2022-11-16 | Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting | Rémi Verschelde | |
Improve BoneRenamer to avoid conflicting with original bone name | |||
2022-11-16 | Improve BoneRenamer to avoid conflicting with original bone name | Silc Renew | |
2022-11-15 | Merge pull request #64077 from ↵ | Rémi Verschelde | |
Calinou/tweak-audiostreamplayer2d3d-default-panning Decrease default AudioStreamPlayer2D/3D panning strength | |||
2022-11-15 | Make Camera3D gizmo the same aspect ratio as its viewport | Haoyu Qiu | |
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn | |
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. |