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AgeCommit message (Expand)Author
2022-08-25Shorten variable names for moving platforms in CharacterBodyfabriceci
2022-08-25Merge pull request #64829 from fabriceci/improve-monitor-contact-apiRémi Verschelde
2022-08-24removes unused skeleton functions and stray comments in RigidDynamicBody3Dbenbot
2022-08-24Improves the API for monitoring contacts in RigidDynamicBodyfabriceci
2022-08-24Merge pull request #64691 from TokageItLab/Quaternion-editorRémi Verschelde
2022-08-24Implement Quaternion EditorSilc Renew
2022-08-24Merge pull request #64370 from Mickeon/rename-marker-nodeRémi Verschelde
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
2022-08-24Rename PathFollow's `offset`s to `progress` & `progress_ratio`Micky
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Rename Position* nodes to Marker*Micky
2022-08-23Joint3D: Remove utility method bindings for angular limitsRémi Verschelde
2022-08-23Rename properties unnecessarily using slash (`/`) in their namesRémi Verschelde
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Merge pull request #63486 from TokageItLab/init-posesRémi Verschelde
2022-08-22Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde
2022-08-22Merge pull request #64553 from RedMser/fix-property-validation-refactorRémi Verschelde
2022-08-22Expose the collider RID in Raycast nodesPaul Joannon
2022-08-20Octahedral Normal Support for Sprite and Soft BodyOmar El Sheikh
2022-08-19Merge pull request #64592 from mhilbrunner/move-fast-break-thingsYuri Sizov
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
2022-08-19Unexpose VelocityTracker3DMax Hilbrunner
2022-08-18Remove unintentional PROPERTY_USAGE_INTERNALRedMser
2022-08-18Fix some property validation not been refactoredRedMser
2022-08-18add init bone posesSilc Renew
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-15Hide properties that have no effect in Label3D inspectorHugo Locurcio
2022-08-14Fix NavigationObstacle 2D/3D (re)parent issuessmix8
2022-08-13Rename Navigation's `neighbor_dist` to `neightbor_distance`Micky
2022-08-11Fix ORMMaterial3D not being taken into account by static VoxelGIHugo Locurcio
2022-08-11Merge pull request #64147 from smix8/fix_navigationregion3d_debug_doublerende...Rémi Verschelde
2022-08-10Merge pull request #64160 from Calinou/tweak-label3d-defaultsRémi Verschelde
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-08-09Tweak Label3D defaults for better readabilityHugo Locurcio
2022-08-09Remove AnimatedSprite3D.`is_playing()` for redundancyMicky
2022-08-09Fix NavigationRegion3D debug mesh rendering twice in Editorsmix8
2022-08-08Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmoRémi Verschelde
2022-08-08Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-maskRémi Verschelde
2022-08-08Merge pull request #64068 from DarkKilauea/fix-region-travel-costRémi Verschelde
2022-08-07Fix typo when setting NavigationRegion travel_costJosh Jones
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-06Fix NavigationRegion3D gizmo's odd visual behaviorJosh Jones
2022-08-05Merge pull request #59844 from Calinou/rename-shader-param-methodsRémi Verschelde
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Fix SoftDynamicBody3D normalsRicardo Buring
2022-08-03Allow more precise adjustments of orthogonal/frustum size in Camera3DHugo Locurcio