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Godot with FMOD integration
RayHammer
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2021-09-28
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-27
Fixed typo in bone attachment warning
Duroxxigar
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-25
fix out of bounds crash in GPUParticle3D::_skinning_changed()
LATRio
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-23
Merge pull request #52956 from laws65/skeleton3d-bone-fix
Rémi Verschelde
2021-09-23
Prevent being able to set bone's parent as itself
laws65
2021-09-22
Don't override KinematicCollision reference when still in use in script
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-17
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
Rémi Verschelde
2021-09-17
Remove unused `out_of_range_mode` property from AudioStreamPlayer3D
Hugo Locurcio
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-14
Make sure IK target is inside tree before using its transform
Haoyu Qiu
2021-09-08
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
Juan Linietsky
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-07
Merge pull request #52237 from ellenhp/polyphony
Juan Linietsky
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-09-07
Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
Merge pull request #52279 from fabriceci/delta-double
Camille Mohr-Daurat
2021-08-31
Merge pull request #51364 from bengtsts/master
Camille Mohr-Daurat
2021-08-31
delta time as double
fabriceci
2021-08-30
Expose soft body pin methods to GDScript
Bengt Söderström
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-28
Merge pull request #43573 from lewiji/master
Max Hilbrunner
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-27
Merge pull request #51296 from ellenhp/mix_in_audio_server
Juan Linietsky
2021-08-27
Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
Camille Mohr-Daurat
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-26
Remove velocity transmission on_wall when collider is CharacterBody.
fabriceci
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Port recent move_and_slide fixes to 3D
PouleyKetchoupp
2021-08-23
Merge pull request #51751 from jeffrey-cochran/windforce
Camille Mohr-Daurat
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-23
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
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