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AgeCommit message (Expand)Author
2021-09-28Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde
2021-09-27Fixed typo in bone attachment warningDuroxxigar
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-25fix out of bounds crash in GPUParticle3D::_skinning_changed()LATRio
2021-09-23Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...Rémi Verschelde
2021-09-23Merge pull request #52956 from laws65/skeleton3d-bone-fixRémi Verschelde
2021-09-23Prevent being able to set bone's parent as itselflaws65
2021-09-22Don't override KinematicCollision reference when still in use in scriptPouleyKetchoupp
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-17Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-rangeRémi Verschelde
2021-09-17Remove unused `out_of_range_mode` property from AudioStreamPlayer3DHugo Locurcio
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-16Rename Listener2D/Listener3D to AudioListener2D/AudioListener3DWilson E. Alvarez
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-16Display a editor gizmo icon for Listener3DHugo Locurcio
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-14Make sure IK target is inside tree before using its transformHaoyu Qiu
2021-09-08Merge pull request #52462 from TokageItLab/fixed-regression-of-skinningJuan Linietsky
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-09-07Merge pull request #52237 from ellenhp/polyphonyJuan Linietsky
2021-09-07Add polyphony to Audio Stream Player nodesEllen Poe
2021-09-07Fixed regression of skinning with skeletonSilc 'Tokage' Renew
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-31Merge pull request #52279 from fabriceci/delta-doubleCamille Mohr-Daurat
2021-08-31Merge pull request #51364 from bengtsts/masterCamille Mohr-Daurat
2021-08-31delta time as doublefabriceci
2021-08-30Expose soft body pin methods to GDScriptBengt Söderström
2021-08-30Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
2021-08-29Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky
2021-08-29Display a matrix for Node2D and don't display a duplicate originAaron Franke
2021-08-28Merge pull request #43573 from lewiji/masterMax Hilbrunner
2021-08-28Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-27Merge pull request #51296 from ellenhp/mix_in_audio_serverJuan Linietsky
2021-08-27Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4Camille Mohr-Daurat
2021-08-27Do all audio mixing in the AudioServerEllen Poe
2021-08-26Remove velocity transmission on_wall when collider is CharacterBody.fabriceci
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-24Port recent move_and_slide fixes to 3DPouleyKetchoupp
2021-08-23Merge pull request #51751 from jeffrey-cochran/windforceCamille Mohr-Daurat
2021-08-23Implement NativeExtension pointer argumentsreduz
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz