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AgeCommit message (Expand)Author
2016-05-27Changed import workflowJuan Linietsky
2016-05-21VehicleBody: Cosmetic fixes to previous commitRémi Verschelde
2016-05-21Add get_linear_velocity() method to VehicleBody classAgustin Benavidez
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-15BoneAttachments now position themselves instantly during bind.Saracen
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-04-07Merge pull request #4259 from neikeq/pr-issue-4224Rémi Verschelde
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-04-06Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-02-16refix particles3d issue, bringing down the amount limit to 1024Nuno Donato
2016-01-31-Fix crash opening and closing the scene, closes #3491Juan Linietsky
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky
2016-01-03Fix delay on audio stream pauseSaracen
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky
2016-01-02remove the invalid id error when freeing a 3D joint, fixes #2383Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
2015-12-02Properly update node after clearing shapes in _update_shapes_from_children()Fabio Alessandrelli
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
2015-11-02BoneAttachment fix.Saracen
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-10-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-21remove required argument from streamplayer (was a bug), make it default as 0...Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky