Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-20 | Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x | Rémi Verschelde | |
2022-06-20 | Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x | Rémi Verschelde | |
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-19 | Add navigation layer bitmask helper functions | smix8 | |
Adds helper functions to work with the navigation layer bitmask. | |||
2022-06-19 | Fix physical bone is not animated in running project. | baihan | |
2022-06-18 | Add NavigationAgent desired path distance | smix8 | |
Add NavigationAgent desired path distance | |||
2022-06-17 | Fix Light3D `angular_distance` property hint being in radians | Hugo Locurcio | |
The unit is internally stored as degrees and is treated as such, so it should be displayed as-is in the inspector. | |||
2022-06-17 | Audio: Expose 2D/3D panning strength parameters | Ellen Poe | |
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-15 | Merge pull request #60151 from ↵ | Rémi Verschelde | |
Klowner/pathfollow3d-parallel-transport-improvement PathFollow3D parallel transport frame reliability improvements | |||
2022-06-15 | Streamline Navigation layer function names. | smix8 | |
Streamline Navigation layer function names. | |||
2022-06-14 | Add NavigationAgent set_navigation_map() function | smix8 | |
Add NavigationAgent set_navigation_map() and get_navigation_map() function. | |||
2022-06-14 | Merge pull request #59125 from KoBeWi/link_to_the_vector | Rémi Verschelde | |
2022-06-14 | Merge pull request #61861 from techiepriyansh/multi-image-atlases | Rémi Verschelde | |
2022-06-14 | Add vector value linking | kobewi | |
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com> | |||
2022-06-14 | save lightmap as multi-image atlas | Priyansh Rathi | |
2022-06-13 | Tweak Light3D property hints for greater flexibility | Hugo Locurcio | |
- Specular can now be set above 1.0. - Blur can be set to 0 to disable shadow blurring entirely, which is useful on lights that have a non-zero size. - When shadow blurring is disabled, lights that have a non-zero size will not use PCSS-like soft shadows, speeding up shadow rendering considerably. - Some property hints now allow more precise values. | |||
2022-06-11 | Add suffixes to all nodes and resources | FireForge | |
2022-06-10 | SoftBody: Fix attachments property names after #61180 | Rémi Verschelde | |
Fixes #61581. | |||
2022-06-06 | Add NavigationRegion costs for pathfinding | smix8 | |
Add NavigationRegion costs for pathfinding. | |||
2022-06-02 | Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x | Rémi Verschelde | |
2022-06-02 | Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo | JFonS | |
2022-06-02 | Add NavigationMesh debug when navmesh is added later through scripts | smix8 | |
Add NavigationMesh debug when navmesh is added later through scripts | |||
2022-06-01 | Fix NavigationAgent reparent issues | smix8 | |
Fix NavigationAgent reparent issues | |||
2022-05-26 | Add a gizmo to visualize AudioStreamPlayer3D's audible radius | Hugo Locurcio | |
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere). | |||
2022-05-26 | Fix errors when materials attached to 3d object are not freed | Yuri Rubinsky | |
2022-05-25 | Only call _update_panning during _physics_process. | Lyuma | |
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio | |
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight. | |||
2022-05-23 | Merge pull request #61311 from trollodel/fix_joint3d_warning_crash | Rémi Verschelde | |
2022-05-23 | [Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ↵ | bruvzg | |
materials. | |||
2022-05-23 | Fix Joint3D and Joint2D warning causing a crash | trollodel | |
2022-05-22 | Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x | Rémi Verschelde | |
2022-05-21 | Tweak the GPUParticles3D Transform Align property hint for readability | Hugo Locurcio | |
2022-05-20 | Process NavigationAgent2D/3D avoidance on demand only | smix8 | |
Changes NavigationAgent avoidance callback to a toggle that is disabled by default. Also fixes a few missing descriptions / wrong warnings. | |||
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke | |
2022-05-19 | Merge pull request #61128 from smix8/navigation_agent_process_mode_4.x | Rémi Verschelde | |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu | |
* Replace case-by-case extraction with PNAME & GNAME * Fix group handling when group hint begins with property name * Exclude properties that are PROPERTY_USAGE_NO_EDITOR * Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros | |||
2022-05-18 | Merge pull request #60599 from rburing/rest_on_recovery_param | Rémi Verschelde | |
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring | |
This makes the intent explicit in each use case. | |||
2022-05-18 | Defer group calls in Node3D | kobewi | |
2022-05-17 | Make Navigation Agents and Obstacles respect parent process mode | smix8 | |
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set. | |||
2022-05-17 | PathFollow3D parallel transport frame reliability improvements | Mark Riedesel | |
2022-05-16 | Merge pull request #60986 from fire-forge/capitalism | Rémi Verschelde | |
2022-05-16 | Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x | Rémi Verschelde | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-16 | Disable threaded NavigationMesh bake on unsupported OS | smix8 | |
Automatically disables threaded NavigationMesh bake when OS does not support threads. |