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AgeCommit message (Expand)Author
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Reduce AudioStreamPlayer's pitch_scale max valueWARIO-MDMA
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-12Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Improved Voxel AO settings.Juan Linietsky
2020-02-11Fix to category in material.Juan Linietsky
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Fixed uninitialized memory bug in voxelizerJuan Linietsky
2020-02-11Fix export template compilationPedro J. Estébanez
2020-02-11AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky
2020-02-11GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11Fixed 2D and 3D CPU ParticlesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Directional lights and shadow mapping are functional.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-10Documented the new NavigationServer and all its associated nodes (2D and 3D)Duroxxigar
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-09Merge pull request #36048 from AndreaCatania/SoftBodyStiffRémi Verschelde
2020-02-09Make softbody completelly stiff to attachment pointAndrea Catania
2020-02-08Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-25Fixes crash in Spatial::notificationHaoyu Qiu
2020-01-24Allow greater values in unit_offsetTomasz Chabora
2020-01-22Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde
2020-01-22Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly
2020-01-22Incorrect joystick id was returned on an inactive ARVR controllerBastiaan Olij
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde
2020-01-15Fixes get_floor_normal() returning the user defined floor_normal.Marcel Admiraal
2020-01-10Added function to expose floor normal, useful to correctly calculate player v...Andrea Catania
2020-01-09fixed camera project_position function that was still using the near paramete...Ben Hickling
2020-01-05Don't update the floor_velocity with the current linear_velocity.Marcel Admiraal
2020-01-02Update Camera.project_position to not return get_global_transform().origin if...SIYU FU
2020-01-02Fix wrong disconnect in callback in VisibilityNotifier 3DАлександр Растриженков