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AgeCommit message (Expand)Author
2021-06-07Rename CollisionObject3D input_event signal position and normal parametersMarcel Admiraal
2021-06-05Rename GI Classesreduz
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-04Rename Node3D's property translation to positionMarcel Admiraal
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-sizeRémi Verschelde
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-29Check cache_parent_physical_bone when rebuilding parent cacheHaoyu Qiu
2021-05-25SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...TwistedTwigleg
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-24Merge pull request #49034 from madmiraal/fix-doc-2177Rémi Verschelde
2021-05-24Unexpose methods and property for binding children to BonesMarcel Admiraal
2021-05-24Merge pull request #48894 from reduz/gpu-particles-2d-2Rémi Verschelde
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-23Change frame_coords to Vector2ikobewi
2021-05-22Fix crash on debug shapes update if CollisionObject3D is not in treetrollodel
2021-05-20Merge pull request #48860 from JohnM666/fix-basis-variant-initializationRémi Verschelde
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-20Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM666
2021-05-19Fix ragdoll simulation when parent was readded to sceneHaoyu Qiu
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
2021-05-18Area: Uncap the range for gravity and change the slider hintsAaron Franke
2021-05-16Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...kleonc
2021-05-12Merge pull request #47348 from nekomatata/raycast-3d-collide-fixRémi Verschelde
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-09Use the correct method in shape_owner_remove_shapetrollodel
2021-05-09Merge pull request #48175 from trollodel/collisionobject3d-no-miRémi Verschelde
2021-05-08Fixes the SkeletonIK twisting issue by using the skeleton global pose without...TwistedTwigleg
2021-05-06Increase the default AudioStreamPlayer3D unit size to 10Hugo Locurcio
2021-05-05Create CollisionObject3D debug shapes using RStrollodel
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-04-30Implement Particle Trailsreduz
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-27Fix NavigationAgent3D not emitting "target_reached" Signalsmix8
2021-04-27Merge pull request #38349 from asheraryam/convex-decompose-masterRémi Verschelde
2021-04-27Expose creating multiple-convex-collision static bodies to GDScriptasheraryam
2021-04-23Implement occlusion cullingjfons
2021-04-23Merge pull request #47485 from rafallus/fix/rigidbody-crashRémi Verschelde