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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-09
Rename the final parameter of area_shape_entered-exited local_shape.
Marcel Admiraal
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-30
Do not clear materials when setting mesh
hoontee
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
Fix joint RID not being passed to _set in PhysicalBone
David Hoppenbrouwers
2020-12-21
Rename XRPositionalTracker methods
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-17
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
Rémi Verschelde
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
ProximityGroup: Fix access modifiers, rename private methods for clarity
Rémi Verschelde
2020-12-11
Fix PathFollow3D updating on unit_offset 0
Tomasz Chabora
2020-12-10
Rename Area3D audio_bus_name getter and setter
Marcel Admiraal
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Merge pull request #44184 from madmiraal/xrcontroller-button_released
Rémi Verschelde
2020-12-08
Rename XRController signal button_release to button_released
Marcel Admiraal
2020-12-07
Remove ChainTip copy constructor
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-12-05
Merge pull request #44116 from Scony/add-bake-finished-signal
Rémi Verschelde
2020-12-05
Add missing 'bake_finished' signal
Pawel Lampe
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-28
Merge pull request #43925 from madmiraal/fix-16039a
Rémi Verschelde
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-25
Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-11-20
doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-17
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
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