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2017-07-24Merge pull request #9791 from bojidar-bg/6087-add-global-local-convRémi Verschelde
Add .to_local/.to_global methods on Node2D and Spatial
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-23Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov
Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform(). Closes #6087
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-11Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancementRémi Verschelde
RemoteTransform and RemoteTransform2D enhancements
2017-07-10Merge pull request #9592 from RandomShaper/remove-warnsThomas Herzog
Remove warnings about benign situations
2017-07-10Remove warnings about benign situationsPedro J. Estébanez
2017-07-05Added the following features to RemoteTransform and RemoteTransform2D:TwistedTwigleg
- Added the ability to toggle changes in position, rotation, and scale - Added the ability to toggle changes in either local or global coordinates
2017-07-05Use the gravity constant to calculate weightsJohan Manuel
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality ↵Juan Linietsky
increase is enormous.
2017-07-03Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snapRémi Verschelde
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-07-03Update visibility icon properlyvolzhs
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-28Reworked translation systemJuan Linietsky
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
2017-06-27Merge pull request #9404 from Zylann/curve_improvementJuan Linietsky
Curve improvement
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-26Curve featuresMarc Gilleron
- Ability to set tangents as linear - Indicative min and max values - CurveTexture doesn't need min and max anymore
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky
compatibility.
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
2017-06-24Added Curve resourceMarc Gilleron
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
Added back CanvasItemMaterial
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
Add double-sided flag to SpriteBase3D [master]
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
Fix PathFollow rotations.
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
Increase the default perspective camera FOV
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16Increase the default perspective camera FOVHugo Locurcio
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
Refactor layer_mask to collision_layer
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky
sensible.
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵Juan Linietsky
closes #8813
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-05-31Fix PathFollow rotations.Ferenc Arn
Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging.
2017-05-22Merge pull request #8832 from Zireael07/vehicle-improvs-masterRémi Verschelde
Expose wheel's contact to GDScript and set roll influence in editor [3.0]
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..