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Godot with FMOD integration
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Author
2022-09-05
Fix AudioStreamPlayer not resuming after returning to SceneTree
Micky
2022-09-05
Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without...
Rémi Verschelde
2022-09-04
Fix crash when executing `LightmapGIData._set_light_textures_data`
Haoyu Qiu
2022-09-04
Stop ShapeCast3D drawing when debug collisions off
Almighty Laxz
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Merge pull request #65218 from xX-Void-Xx/area2d/3d-optimization
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
fixed and optimized Area2/3D get_overlapping_bodies/areas
Void
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-01
Merge pull request #65187 from JohanAR/vector_to_size
Rémi Verschelde
2022-09-01
Merge pull request #63479 from DarkKilauea/nav-link
Rémi Verschelde
2022-09-01
Replace Vector2(i) with Size2(i) for methods returning a size
Johan Aires Rastén
2022-09-01
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
Rémi Verschelde
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
Merge pull request #65073 from bruvzg/trim_spaces
Rémi Verschelde
2022-09-01
[TextServer] Add support for trimming edge spaces on line break.
bruvzg
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
Rémi Verschelde
2022-08-31
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
Rémi Verschelde
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
Merge pull request #65087 from TokageItLab/change-skeleton-3d-api
Rémi Verschelde
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Clean-up/change some Skeleton3D API
Silc Renew
2022-08-30
Fixed surface material overrides are not applied when the new mesh is set
Nong Van Tinh
2022-08-29
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-29
Merge pull request #64119 from YuriSizov/theme-init-database
Rémi Verschelde
2022-08-26
Added node for Navigation links
Josh Jones
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Add ThemeDB, expose previously static Theme methods
Yuri Sizov
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
Merge pull request #63528 from bruvzg/fix_lbl3d_oversampling
Rémi Verschelde
2022-08-26
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Rémi Verschelde
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
Fix AnimatedSprite2D & 3D animation list in inspector
jmb462
2022-08-25
Merge pull request #64804 from Mickeon/rename-path-progress
Rémi Verschelde
2022-08-25
Merge pull request #64354 from Mickeon/rename-navigation-distance
Rémi Verschelde
2022-08-25
Merge pull request #64802 from benbot/master
Rémi Verschelde
2022-08-25
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-25
Merge pull request #64829 from fabriceci/improve-monitor-contact-api
Rémi Verschelde
2022-08-24
removes unused skeleton functions and stray comments in RigidDynamicBody3D
benbot
2022-08-24
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-24
Merge pull request #64691 from TokageItLab/Quaternion-editor
Rémi Verschelde
2022-08-24
Implement Quaternion Editor
Silc Renew
2022-08-24
Merge pull request #64370 from Mickeon/rename-marker-node
Rémi Verschelde
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-24
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Micky
2022-08-23
Replace Array return types with TypedArray 2
kobewi
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