Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-07 | Merge pull request #30588 from Demiu/patch-1 | Rémi Verschelde | |
Fix 3D move_and_slide with stop_on_slope | |||
2019-11-01 | Merge pull request #33209 from Jummit/soft-body-tutorial | Rémi Verschelde | |
Link SoftBody tutorial in docs | |||
2019-11-01 | link SoftBody tutorial in docs and add ray_pickable property | Jummit | |
2019-10-29 | Fixed disconnecting not connected signal | Mikolaj Kaczmarek | |
2019-10-28 | Merge pull request #33104 from qarmin/fix_some_crashes | Rémi Verschelde | |
Fix some crashes and using null pointers | |||
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut | |
2019-10-24 | Fixed emitting not initialized correctly in cpu particles 2d/3d | PouleyKetchoupp | |
Fixes uninitialized variable caused by PR #32921 | |||
2019-10-22 | Auto-increment frame_coords when keying | Tomasz Chabora | |
2019-10-22 | Merge pull request #32921 from nekomatata/fix-cpu-particle-delay | Rémi Verschelde | |
Fixed delay when CPUParticles & CPUParticles2D start being emitted | |||
2019-10-21 | Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again | Rémi Verschelde | |
Spatial::look_at wrong re-scaling | |||
2019-10-20 | Fixed delay when CPUParticles & CPUParticles2D start being emitted | PouleyKetchoupp | |
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D. Fixes #32890 | |||
2019-10-16 | Add option to create navmesh from objects in group | jfons | |
Adds a new NavigationMesh property to select which objects will be taken into account for the generation. By default it will use all the NavigationMeshInstance children to keep compatibility. The new modes allow to build the NavigationMesh from all the nodes belonging to a specific group, and optionally include their children too. | |||
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin | |
2019-10-13 | Fixes Sprite frame_coords | Gilles Roudiere | |
2019-10-11 | fix #32711 : Spatial::look_at wrong re-scaling | Rodolfo Ribeiro Gomes | |
2019-10-02 | Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | Hugo Locurcio | |
2019-09-27 | Merge pull request #32380 from fire/skin_registration | Rémi Verschelde | |
Update when the skeleton skin is changed. | |||
2019-09-26 | Update when the skeleton skin is changed. | K. S. Ernest Lee | |
2019-09-26 | Restore bone_custom_pose in skeletons | K. S. Ernest (iFIre) Lee | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | Merge pull request #32309 from clayjohn/particles_tex_scale | Rémi Verschelde | |
Fix particles scale randomization | |||
2019-09-24 | fix particles scale randomization | clayjohn | |
2019-09-23 | Merge pull request #30497 from Calinou/editor-gizmos-change-notify | Rémi Verschelde | |
Notify changes in properties that can be edited by 3D gizmos | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-03 | Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error | Rémi Verschelde | |
Prevent move_and_slide() to generate an error. | |||
2019-08-30 | Remove some unneeded checks in CollisionObject(2D) | Michael Alexsander Silva Dias | |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde | |
Add a Billboard property for Sprite3D | |||
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora | |
2019-08-27 | fix otherwise unitialized variables, found in #31694 | Robin Hübner | |
2019-08-26 | Prevent move_and_slide() to generate an error. | Milan Davidovic | |
When moving KinematicBody2D from one scene to another and not freeing the old scene, the first call to move_and_slide() in the new scene will generate an error because KinematicBody2D keeps internaly a RID on_floor_body of a body resource in the old scene which no more has a space assigned. To fix this, on_floor_body is set to empty RID in response to NOTIFICATION_ENTER_TREE notification of KinematicBody2D and KinematicBody. Also all other data related to move_and_slide() is reset: floor, ceiling, wall flags, colliders vector, floor_velocity. This fixes #31416. | |||
2019-08-23 | Merge pull request #31014 from DavidSichma/kinematic_angle | Rémi Verschelde | |
Fix floor_max_angle comparison for impossible angles | |||
2019-08-21 | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio | |
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor. | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-01 | Fix floor_max_angle comparison for impossible angles | David Sichma | |
2019-07-31 | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio | |
This partially addresses #19182. | |||
2019-07-27 | Add frame_cords accessors to Sprite and Sprite3D | groud | |
2019-07-25 | Fix wrong placement of new line in 'PhysicsBody' warning | Michael Alexsander Silva Dias | |
2019-07-25 | Merge pull request #30685 from jonri/vehicle-per-wheel-forces | Rémi Verschelde | |
Vehicle per-wheel forces | |||
2019-07-25 | Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | Rémi Verschelde | |
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead. | |||
2019-07-22 | SCons: Fix uses of [].append instead of env.add_source_files() | Rémi Verschelde | |
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270. | |||
2019-07-20 | Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D | Rémi Verschelde | |
Fixed multichannel panning for AudioStreamPlayer3D. | |||
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-18 | Add per-wheel throttle, brake, and steering for vehicles | Jon Ring | |
2019-07-17 | Lower the default directional shadow maximum distance to 100 | Hugo Locurcio | |
With the default camera node settings, this makes directional shadows look consistent between the editor and the running project. The original issue occurs because the editor camera defaults to a Z-far value of 500, whereas the Camera node defaults to a Z-far value of 100. Since the directional shadow maximum distance is clamped to the Z-far value, it caused the running project's effective shadow distance to be lower compared to the editor (100 instead of 200). This partially addresses #13575. |