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2019-11-07Merge pull request #30588 from Demiu/patch-1Rémi Verschelde
Fix 3D move_and_slide with stop_on_slope
2019-11-01Merge pull request #33209 from Jummit/soft-body-tutorialRémi Verschelde
Link SoftBody tutorial in docs
2019-11-01link SoftBody tutorial in docs and add ray_pickable propertyJummit
2019-10-29Fixed disconnecting not connected signalMikolaj Kaczmarek
2019-10-28Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde
Fix some crashes and using null pointers
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-24Fixed emitting not initialized correctly in cpu particles 2d/3dPouleyKetchoupp
Fixes uninitialized variable caused by PR #32921
2019-10-22Auto-increment frame_coords when keyingTomasz Chabora
2019-10-22Merge pull request #32921 from nekomatata/fix-cpu-particle-delayRémi Verschelde
Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-21Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-againRémi Verschelde
Spatial::look_at wrong re-scaling
2019-10-20Fixed delay when CPUParticles & CPUParticles2D start being emittedPouleyKetchoupp
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D. Fixes #32890
2019-10-16Add option to create navmesh from objects in groupjfons
Adds a new NavigationMesh property to select which objects will be taken into account for the generation. By default it will use all the NavigationMeshInstance children to keep compatibility. The new modes allow to build the NavigationMesh from all the nodes belonging to a specific group, and optionally include their children too.
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-13Fixes Sprite frame_coordsGilles Roudiere
2019-10-11fix #32711 : Spatial::look_at wrong re-scalingRodolfo Ribeiro Gomes
2019-10-02Add missing semicolons to `BIND_ENUM_CONSTANT` macro usesHugo Locurcio
2019-09-27Merge pull request #32380 from fire/skin_registrationRémi Verschelde
Update when the skeleton skin is changed.
2019-09-26Update when the skeleton skin is changed.K. S. Ernest Lee
2019-09-26Restore bone_custom_pose in skeletonsK. S. Ernest (iFIre) Lee
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24Merge pull request #32309 from clayjohn/particles_tex_scaleRémi Verschelde
Fix particles scale randomization
2019-09-24fix particles scale randomizationclayjohn
2019-09-23Merge pull request #30497 from Calinou/editor-gizmos-change-notifyRémi Verschelde
Notify changes in properties that can be edited by 3D gizmos
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-19Fix misc. source comment typosluz.paz
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-03Merge pull request #31476 from SoulForMachine/fix-move-and-slide-errorRémi Verschelde
Prevent move_and_slide() to generate an error.
2019-08-30Remove some unneeded checks in CollisionObject(2D)Michael Alexsander Silva Dias
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
Add a Billboard property for Sprite3D
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-27fix otherwise unitialized variables, found in #31694Robin Hübner
2019-08-26Prevent move_and_slide() to generate an error.Milan Davidovic
When moving KinematicBody2D from one scene to another and not freeing the old scene, the first call to move_and_slide() in the new scene will generate an error because KinematicBody2D keeps internaly a RID on_floor_body of a body resource in the old scene which no more has a space assigned. To fix this, on_floor_body is set to empty RID in response to NOTIFICATION_ENTER_TREE notification of KinematicBody2D and KinematicBody. Also all other data related to move_and_slide() is reset: floor, ceiling, wall flags, colliders vector, floor_velocity. This fixes #31416.
2019-08-23Merge pull request #31014 from DavidSichma/kinematic_angleRémi Verschelde
Fix floor_max_angle comparison for impossible angles
2019-08-21Draw 3D collision shape/raycast gizmos in grayscale when disabledHugo Locurcio
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor.
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-01Fix floor_max_angle comparison for impossible anglesDavid Sichma
2019-07-31Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio
This partially addresses #19182.
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-07-25Fix wrong placement of new line in 'PhysicsBody' warningMichael Alexsander Silva Dias
2019-07-25Merge pull request #30685 from jonri/vehicle-per-wheel-forcesRémi Verschelde
Vehicle per-wheel forces
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead.
2019-07-22SCons: Fix uses of [].append instead of env.add_source_files()Rémi Verschelde
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270.
2019-07-20Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3DRémi Verschelde
Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-18Add per-wheel throttle, brake, and steering for vehiclesJon Ring
2019-07-17Lower the default directional shadow maximum distance to 100Hugo Locurcio
With the default camera node settings, this makes directional shadows look consistent between the editor and the running project. The original issue occurs because the editor camera defaults to a Z-far value of 500, whereas the Camera node defaults to a Z-far value of 100. Since the directional shadow maximum distance is clamped to the Z-far value, it caused the running project's effective shadow distance to be lower compared to the editor (100 instead of 200). This partially addresses #13575.