Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | |
Add double-sided flag to SpriteBase3D [master] | |||
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog | |
Fix PathFollow rotations. | |||
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde | |
Increase the default perspective camera FOV | |||
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | |
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | |
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||
2017-06-14 | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde | |
Refactor layer_mask to collision_layer | |||
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | |
sensible. | |||
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson | |
2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | |
2017-06-12 | Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵ | Juan Linietsky | |
closes #8813 | |||
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky | |
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | |
2017-06-01 | GI probes working back again | Juan Linietsky | |
2017-05-31 | Fix PathFollow rotations. | Ferenc Arn | |
Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging. | |||
2017-05-22 | Merge pull request #8832 from Zireael07/vehicle-improvs-master | Rémi Verschelde | |
Expose wheel's contact to GDScript and set roll influence in editor [3.0] | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | GDScript can now tell if the wheel is in contact with the ground; change ↵ | Zireael07 | |
roll influence of the wheel in editor | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-16 | Particles potential crash fix 2 | honix | |
2017-05-02 | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | |
2017-04-24 | Merge pull request #8509 from nunodonato/fixspatialmaterial | Rémi Verschelde | |
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | |||
2017-04-24 | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato | |
2017-04-24 | Merge pull request #8395 from 20kdc/master | Rémi Verschelde | |
Ported move_and_slide to KinematicBody (3D) | |||
2017-04-24 | Merge pull request #8102 from bd339/iss3172 | Rémi Verschelde | |
Show 3D raycasts when debugging collisions | |||
2017-04-21 | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc | |
This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.) | |||
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas | |
2017-03-30 | Show 3D raycasts when debugging collisions | Benjamin Dahse | |
Represent a raycast by a line segment using the direction and magnitude of the cast_to vector. The entire line segment will become red while a collision occurs. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky | |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky | |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky | |
Use real_t rather than float or double in generic functions (core/mat… | |||
2017-01-18 | Fix editor method calls to is_visible for Spatial and CanvasItem and ↵ | Ray Koopa | |
is_visible itself for Spatial | |||
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-15 | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | |