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AgeCommit message (Expand)Author
2015-12-08Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
2015-11-02BoneAttachment fix.Saracen
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-10-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-21remove required argument from streamplayer (was a bug), make it default as 0...Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
2015-06-06Merge remote-tracking branch 'origin/master'Juan Linietsky
2015-06-06new file dialog!Juan Linietsky
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
2015-05-25improved animation editorJuan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-18Calculate gravity based on distance from body to gravity pointFabio Alessandrelli
2015-05-03Merge pull request #1784 from NateWardawg/sa_fixesJuan Linietsky
2015-05-02same fixes to 3D navmesh..Juan Linietsky
2015-05-02Fixed some items caught in cppcheckNathan Warden
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuationJuan Linietsky
2015-04-02merging okam changesJuan Linietsky
2015-03-25fixes_3d_spot_attenuationyg2f
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-01-31fixed math in Camera::project_positionjaromirhribal
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky