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Godot with FMOD integration
RayHammer
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
doc: Sync classref with current source
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-07
Merge pull request #38226 from Calinou/increase-camera3d-fov
Rémi Verschelde
2020-05-07
Fix bug with AudioStreamPlayer3D audio position
hoontee
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-05-02
Added missing spring enums for generic_6dof_joint
Bastiaan Olij
2020-05-01
Merge pull request #38346 from jitspoe/master.fix_uninitialized_particle_param
Rémi Verschelde
2020-05-01
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-04-30
Fix custom w component being uninitialized on CPU particles.
jitspoe
2020-04-29
Merge pull request #38203 from woollysammoth/multiple-ik-bug
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-25
Resets global pose of IK chain bones being solved, rather than the whole skel...
Sam
2020-04-23
Merge pull request #38109 from nekomatata/mesh-instance-active-material
Rémi Verschelde
2020-04-22
Fix get_active_material when a material is directly set on the mesh
PouleyKetchoupp
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Fix more GCC -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
Activate Physics Process in SpringArm3D.
Andrea Catania
2020-04-15
Merge pull request #37914 from clayjohn/VULKAN-decal-fix
Rémi Verschelde
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-15
Run SpringArm3D's process within physics.
Marcel Admiraal
2020-04-15
Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix
Rémi Verschelde
2020-04-15
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
NutmegStudio
2020-04-15
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-14
Merge pull request #37887 from reduz/implement-projectors
Rémi Verschelde
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37316 from nekomatata/physical-bone-settings
Rémi Verschelde
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
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