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Godot with FMOD integration
RayHammer
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Author
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
Made toplevel a property for Node3D and CanvasItem
Duroxxigar
2020-09-23
Fixes updating CPUParticles emmision shape values
booer
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-03
Merge pull request #41044 from hoontee/master-4
Rémi Verschelde
2020-08-31
Reorder sprite h_frames & v_frames
Jonathan Vice
2020-08-23
Ensure node's area tree signals are disconnected when clearing monitoring,
Marcel Admiraal
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-09
Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-08-05
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-07-27
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
2020-07-24
Remove multilevel calls
George Marques
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
Add Method get_inverse_inertia_tensor
Yerik
2020-07-14
Properly pass safe margin on initialization.
Juan Linietsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-08
Fix repeated updates of PathFollow3D Transform
Maganty Rushyendra
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Merge pull request #36307 from Xrayez/raycast-enabled-true
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-27
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-19
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
Rémi Verschelde
2020-06-16
Merge pull request #36079 from madmiraal/fix-35744
Rémi Verschelde
2020-06-16
Normalise p_up_direction vector in move_and_slide() and
Marcel Admiraal
2020-06-16
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
Rémi Verschelde
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-06-12
Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-06-01
Add performance hints to the DirectionalLight shadow mode property hint
Hugo Locurcio
2020-05-29
Merge pull request #39051 from Xrayez/geometry-split
Rémi Verschelde
2020-05-27
Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-23
Increase the default DirectionalLight3D and OmniLight3D shadow biases
Hugo Locurcio
2020-05-22
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-19
Fixed kinematic body axis lock
Andrea Catania
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
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