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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-10-03
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
kleonc
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-10-01
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Camille Mohr-Daurat
2021-10-01
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Camille Mohr-Daurat
2021-10-01
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
Remove editor code in PhysicalBone3D
PouleyKetchoupp
2021-10-01
Merge pull request #53208 from timothyqiu/headless-crash
Rémi Verschelde
2021-09-30
Merge pull request #53272 from fabriceci/bug-platform-ceiling
Camille Mohr-Daurat
2021-09-30
Fix body stuck on descending platform
fabriceci
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
Camille Mohr-Daurat
2021-09-30
Fix motion direction in slope for CharacterBody3D
PouleyKetchoupp
2021-09-30
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
Rémi Verschelde
2021-09-29
Fix AnimatableBody moving and colliding during the first frame
PouleyKetchoupp
2021-09-29
Fix crash in headless mode
Haoyu Qiu
2021-09-29
Merge pull request #53189 from AnilBK/use-class-specific-funcs
Rémi Verschelde
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
Set stop on slope on by default on CharacterBody.
fabriceci
2021-09-28
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
Camille Mohr-Daurat
2021-09-28
Sync to physics true by default for AnimatableBody
fabriceci
2021-09-28
Apply delta in move and collide
fabriceci
2021-09-28
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-27
Fixed typo in bone attachment warning
Duroxxigar
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-25
fix out of bounds crash in GPUParticle3D::_skinning_changed()
LATRio
2021-09-25
Tweak AudioStreamPlayer3D property hints for usability
Hugo Locurcio
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-23
Merge pull request #52956 from laws65/skeleton3d-bone-fix
Rémi Verschelde
2021-09-23
Prevent being able to set bone's parent as itself
laws65
2021-09-22
Don't override KinematicCollision reference when still in use in script
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-17
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
Rémi Verschelde
2021-09-17
Remove unused `out_of_range_mode` property from AudioStreamPlayer3D
Hugo Locurcio
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-14
Make sure IK target is inside tree before using its transform
Haoyu Qiu
2021-09-08
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
Juan Linietsky
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-07
Merge pull request #52237 from ellenhp/polyphony
Juan Linietsky
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-09-07
Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
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