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2018-08-10Merge pull request #20072 from RandomShaper/fix-camera-offsetsJuan Linietsky
Fix camera offsets not applied always
2018-08-10apply a threshold for floor angle, fixes #16037, fixes #15632Juan Linietsky
2018-08-09New gizmo structure and new gizmo disabling menuJFonS
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
Improved Physics material
2018-08-07Removed physics material combination mode. Added rough and absorbent ↵Andrea Catania
parameter to material. Fixed 'change' signal connection
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-08-06Respect process order for out of order skeleton bones (fixes GLTF2 import ↵Juan Linietsky
issues).
2018-08-04Merge pull request #18699 from AndreaCatania/ikJuan Linietsky
Inverse kinematic
2018-08-04Implemented IKAndreaCatania
2018-08-03Fixed SoftBody pinned point offset calculationAndrea Catania
2018-07-30Merge pull request #20550 from AndreaCatania/soft_fixMax Hilbrunner
Soft Body - Pin Point fix, Material fix
2018-07-29Add extra functions to toggle bits in visualinstance and camera, same as ↵Juan Linietsky
physics. Helps with #6685
2018-07-29SoftBody add MeshInstance Material correctlyAndrea Catania
2018-07-28Fixed Softbody pin pointAndrea Catania
2018-07-27Fix PhysicsBody build with deprecated=noRémi Verschelde
Fixes #20483.
2018-07-27Rename flag to better nameJuan Linietsky
2018-07-26Merge pull request #18955 from tagcup/fix_set_scaleRémi Verschelde
Removed incorrect Basis::set_scale().
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their ↵Tiger Caldwell
respective 2D counterparts to be more consistent and to include more useful methods. RigidBody: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse RigidBody2D: - Added add_central_force - Added add_torque - Added apply_central_impulse - Added apply_torque_impulse PhysicsDirectBodyState: - Added apply_central_impulse Physics2DDirectBodyState: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse - Added apply_impulse - Added apply_torque_impulse PhysicsServer: - Added body_add_force - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse Physics2DServer: - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse - Added body_apply_torque_impulse Also fixed some small bugs along the way
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
Soft body
2018-07-23Implemented Soft bodyAndreaCatania
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
2018-07-23Fix issues with CPUParticles and related conversion from Particles. Closes ↵Juan Linietsky
#20126
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
Physics material
2018-07-18Several improvements to editor inspector usability and styleJuan Linietsky
2018-07-18Ability to disable scale in nodes, closes #19927Juan Linietsky
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
-Added support for snapping in KinematicBody2D
2018-07-09Improved stream paused fade codeMarcelo Fernandez
2018-07-09Fix camera offsets not applied alwaysPedro J. Estébanez
Specifically, project/unproject methods weren't taking them into account. Frustum computation may be affected as well. This commit considers them for the camera matrix at all times.
2018-07-07Add option to convert Particles to CPUParticlesJuan Linietsky
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-05Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-streamMax Hilbrunner
Fix can't set AudioStreamPlayer stream to null
2018-07-03Merge pull request #19205 from marcelofg55/audio_stream_pauseMax Hilbrunner
Pause AudioStreamPlayer when SceneTree pauses
2018-07-03Merge pull request #19246 from xemjeff/physicsMax Hilbrunner
Hinge Joint Inspector - Change range for motor target velocity and params bias values
2018-07-02Removed two skeleton parameter from compilation width no 3dAndrea Catania
2018-07-01Merge pull request #19886 from AndreaCatania/no3dRémi Verschelde
Fixes #19845 no 3d Compilation issue
2018-07-01Fixes #19845 no 3d Compilation issueAndrea Catania
2018-07-01Fixes #19648 Kinematic body move_and_slide compatibility issueAndrea Catania
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-06-24Fight off some error spam in the editorBastiaan Olij
2018-06-22fix can't set AudioStreamPlayer stream to nullchanon
2018-06-16Fix property hint for ReflectionProbe extentsRémi Verschelde
2018-06-13Merge pull request #19487 from JFonS/better_3d_selectRémi Verschelde
Improve 3D selection
2018-06-13Polished 3D selectionJFonS
2018-06-10updated some particlematerial propertiesclayjohn
2018-06-03Pause AudioStreamPlayers when SceneTree pausesMarcelo Fernandez
2018-05-29Issues #19203 and #19204Jeffs
- Hinge Joint Inspector: Motor target velocity range changed from [0,4096] to [-200,200] to allow for negative velocity and a reasonable range. Params bias now allows a zero value to prevent the bullet message of not supporting a non-zero bias.
2018-05-27Merge pull request #18691 from Web-eWorks/atlasfixesJuan Linietsky
Fix Sprite3d using AtlasTexture... Again.
2018-05-26Check for 0 roll influenceBastiaan Olij
2018-05-20Up vector implementation and OrientedPathFollow.danilo2205