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AgeCommit message (Expand)Author
2021-08-28Merge pull request #43573 from lewiji/masterMax Hilbrunner
2021-08-27Merge pull request #51296 from ellenhp/mix_in_audio_serverJuan Linietsky
2021-08-27Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4Camille Mohr-Daurat
2021-08-27Do all audio mixing in the AudioServerEllen Poe
2021-08-26Remove velocity transmission on_wall when collider is CharacterBody.fabriceci
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-24Port recent move_and_slide fixes to 3DPouleyKetchoupp
2021-08-23Merge pull request #51751 from jeffrey-cochran/windforceCamille Mohr-Daurat
2021-08-23Implement NativeExtension pointer argumentsreduz
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-18Merge pull request #51798 from nekomatata/fix-skeleton-child-bonesRémi Verschelde
2021-08-17Fix Skeleton3D regression when bones are not sorted from root to leavesPouleyKetchoupp
2021-08-17Fix 3D character snap on moving platformsPouleyKetchoupp
2021-08-16Merge pull request #51645 from fabriceci/improve-physics-apiRémi Verschelde
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-08-14Merge pull request #51660 from AnilBK/use-short-functionsRémi Verschelde
2021-08-14Merge pull request #50147 from aaronfranke/disable-node3dRémi Verschelde
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-08-13Merge pull request #51607 from aaronfranke/includesRémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Use the Unicode multiplication symbol where relevantHugo Locurcio
2021-08-12Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde
2021-08-12Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multip...Rémi Verschelde
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-12Fix CPU Particles spreadMorris Tabor
2021-08-12Fix move and slide regression by allowing multiple collision directionfabriceci
2021-08-11Merge pull request #41956 from Calinou/rename-engine-iterations-per-secondRémi Verschelde
2021-08-11Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
2021-08-07Fix Path3D initial forward calculationRaul Santos
2021-08-03Fix inverted condition in CharacterBody2D/3D set_max_slidesPouleyKetchoupp
2021-08-03Use real_t in 3D nodesAaron Franke