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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-06-02
Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x
Rémi Verschelde
2022-06-02
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
JFonS
2022-06-02
Add NavigationMesh debug when navmesh is added later through scripts
smix8
2022-06-01
Fix NavigationAgent reparent issues
smix8
2022-05-26
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
Hugo Locurcio
2022-05-26
Fix errors when materials attached to 3d object are not freed
Yuri Rubinsky
2022-05-25
Only call _update_panning during _physics_process.
Lyuma
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-23
Merge pull request #61311 from trollodel/fix_joint3d_warning_crash
Rémi Verschelde
2022-05-23
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ...
bruvzg
2022-05-23
Fix Joint3D and Joint2D warning causing a crash
trollodel
2022-05-22
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x
Rémi Verschelde
2022-05-21
Tweak the GPUParticles3D Transform Align property hint for readability
Hugo Locurcio
2022-05-20
Process NavigationAgent2D/3D avoidance on demand only
smix8
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
Merge pull request #61128 from smix8/navigation_agent_process_mode_4.x
Rémi Verschelde
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-18
Merge pull request #60599 from rburing/rest_on_recovery_param
Rémi Verschelde
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
Defer group calls in Node3D
kobewi
2022-05-17
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-16
Merge pull request #60986 from fire-forge/capitalism
Rémi Verschelde
2022-05-16
Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x
Rémi Verschelde
2022-05-16
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x
Rémi Verschelde
2022-05-16
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Disable threaded NavigationMesh bake on unsupported OS
smix8
2022-05-15
Fix NavigationObstacle2D/3D get_global_transform() error
smix8
2022-05-15
Expose NavigationObstacle2D/3D get_rid() and add config warning
smix8
2022-05-13
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` p...
Hugo Locurcio
2022-05-12
Capitalize/fix some property enum hints
FireForge
2022-05-10
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
Rémi Verschelde
2022-05-10
Merge pull request #51591 from Calinou/call-group-default-immediate
Rémi Verschelde
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-05
Add autocompletion for AnimatedSprite.play()
Haoyu Qiu
2022-05-04
Add ability to `bake_navigation_mesh` off thread.
Pawel Lampe
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-01
Merge pull request #60655 from smix8/navigation_region_rid_4.x
Rémi Verschelde
2022-04-30
Expose Label3D and Sprite*3D material render priority properties.
bruvzg
2022-04-30
Add get_region_rid() NavigationRegion2D and NavigationRegion3D
smix8
2022-04-29
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope
Rémi Verschelde
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-28
[Label3D] Add offset property.
bruvzg
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