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Godot with FMOD integration
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Author
2019-12-16
Use an internal skin unless one is supplied by user, fixes #32766
Juan Linietsky
2019-12-14
Merge pull request #34300 from Acvarium/ragdoll-impuls
Rémi Verschelde
2019-12-12
Added apply_central_impulse to PhysicalBone class
Vitalii Shmorhun
2019-12-12
Fix for collision polygon not working at all on exported builds.
jitspoe
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-02
Ensure move_and_slide() is consistent between the 2D and 3D versions.
Marcel Admiraal
2019-12-01
Properly remove joint when a physical bone is removed from the scene
PouleyKetchoupp
2019-12-01
Merge pull request #34019 from nekomatata/inspector-transform-update
Rémi Verschelde
2019-11-30
Update transform property in the inspector when changing translation/rotation...
PouleyKetchoupp
2019-11-30
Port Path2D changes to 3D
Tomasz Chabora
2019-11-21
GIProbe::bake: Remove check for ownership
PtrMan
2019-11-10
Camera: Don't set default value for project_position
Rémi Verschelde
2019-11-09
Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-07
Merge pull request #30588 from Demiu/patch-1
Rémi Verschelde
2019-11-01
Merge pull request #33209 from Jummit/soft-body-tutorial
Rémi Verschelde
2019-11-01
link SoftBody tutorial in docs and add ray_pickable property
Jummit
2019-10-29
Fixed disconnecting not connected signal
Mikolaj Kaczmarek
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-24
Fixed emitting not initialized correctly in cpu particles 2d/3d
PouleyKetchoupp
2019-10-22
Auto-increment frame_coords when keying
Tomasz Chabora
2019-10-22
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
Rémi Verschelde
2019-10-21
Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again
Rémi Verschelde
2019-10-20
Fixed delay when CPUParticles & CPUParticles2D start being emitted
PouleyKetchoupp
2019-10-16
Add option to create navmesh from objects in group
jfons
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-13
Fixes Sprite frame_coords
Gilles Roudiere
2019-10-11
fix #32711 : Spatial::look_at wrong re-scaling
Rodolfo Ribeiro Gomes
2019-10-02
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
2019-09-27
Merge pull request #32380 from fire/skin_registration
Rémi Verschelde
2019-09-26
Update when the skeleton skin is changed.
K. S. Ernest Lee
2019-09-26
Restore bone_custom_pose in skeletons
K. S. Ernest (iFIre) Lee
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-24
Merge pull request #32309 from clayjohn/particles_tex_scale
Rémi Verschelde
2019-09-24
fix particles scale randomization
clayjohn
2019-09-23
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-03
Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error
Rémi Verschelde
2019-08-30
Remove some unneeded checks in CollisionObject(2D)
Michael Alexsander Silva Dias
2019-08-29
Merge pull request #30635 from KoBeWi/billbo_3dns
Rémi Verschelde
2019-08-28
Add a Billboard property for Sprite3D
Tomasz Chabora
2019-08-27
fix otherwise unitialized variables, found in #31694
Robin Hübner
2019-08-26
Prevent move_and_slide() to generate an error.
Milan Davidovic
2019-08-23
Merge pull request #31014 from DavidSichma/kinematic_angle
Rémi Verschelde
2019-08-21
Draw 3D collision shape/raycast gizmos in grayscale when disabled
Hugo Locurcio
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
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