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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
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Author
2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-15
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-13
Merge pull request #53578 from RedHeadphone/patch-1
Rémi Verschelde
2021-10-13
Merge pull request #53689 from reduz/remove-animation-transform3d-track
Rémi Verschelde
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash
Rémi Verschelde
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...
Mark Riedesel
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-10-08
no limit of negative value for engine_force (VehicleBody class)
Red Headphone
2021-10-07
Merge pull request #53525 from Calinou/comments-replace-visual-server
Rémi Verschelde
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
Remove debugging print from the VoxelGI baker
Hugo Locurcio
2021-10-07
Use loop instead of recursion when clearing proximity groups
Haoyu Qiu
2021-10-06
Merge pull request #53482 from timothyqiu/soft-body-ready
Camille Mohr-Daurat
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-06
Re-prepare RenderingServer if SoftDynamicBody mesh changed
Haoyu Qiu
2021-10-05
Merge pull request #53051 from kleonc/animated-sprites-centered-rendering
Rémi Verschelde
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Merge pull request #53280 from nekomatata/test-body-motion-parameters
Rémi Verschelde
2021-10-04
Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix
Rémi Verschelde
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
Merge pull request #53354 from reduz/remove-clipped-camera
Rémi Verschelde
2021-10-04
Fixed SkeletonIK not rotating correctly when solving
TwistedTwigleg
2021-10-04
Remove ClippedCamera3D
reduz
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
kleonc
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-10-01
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Camille Mohr-Daurat
2021-10-01
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Camille Mohr-Daurat
2021-10-01
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
Remove editor code in PhysicalBone3D
PouleyKetchoupp
2021-10-01
Merge pull request #53208 from timothyqiu/headless-crash
Rémi Verschelde
2021-09-30
Merge pull request #53272 from fabriceci/bug-platform-ceiling
Camille Mohr-Daurat
2021-09-30
Fix body stuck on descending platform
fabriceci
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
Camille Mohr-Daurat
2021-09-30
Fix motion direction in slope for CharacterBody3D
PouleyKetchoupp
2021-09-30
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
Rémi Verschelde
2021-09-29
Fix AnimatableBody moving and colliding during the first frame
PouleyKetchoupp
2021-09-29
Fix crash in headless mode
Haoyu Qiu
2021-09-29
Merge pull request #53189 from AnilBK/use-class-specific-funcs
Rémi Verschelde
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
Set stop on slope on by default on CharacterBody.
fabriceci
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